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@kitware/vtk.js

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Visualization Toolkit for the Web

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import { m as macro } from '../../../../macros2.js'; import vtkOpenGLTexture from '../../Texture.js'; import vtkDataArray from '../../../../Common/Core/DataArray.js'; import vtkHelper from '../../Helper.js'; import vtkProperty from '../../../Core/Property.js'; import vtkVertexArrayObject from '../../VertexArrayObject.js'; const { Representation } = vtkProperty; function getQuadPoly(openGLRenderWindow) { const quad = vtkHelper.newInstance(); quad.setOpenGLRenderWindow(openGLRenderWindow); // build the CABO const ptsArray = new Float32Array(12); for (let i = 0; i < 4; i++) { ptsArray[i * 3] = i % 2 * 2 - 1.0; ptsArray[i * 3 + 1] = i > 1 ? 1.0 : -1.0; ptsArray[i * 3 + 2] = 0.0; } const tCoord = new Float32Array([0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0]); const cellArray = new Uint16Array(8); cellArray[0] = 3; cellArray[1] = 0; cellArray[2] = 1; cellArray[3] = 3; cellArray[4] = 3; cellArray[5] = 0; cellArray[6] = 3; cellArray[7] = 2; const points = vtkDataArray.newInstance({ numberOfComponents: 3, values: ptsArray }); points.setName('points'); const cells = vtkDataArray.newInstance({ numberOfComponents: 1, values: cellArray }); const tArray = vtkDataArray.newInstance({ numberOfComponents: 2, values: tCoord }); quad.getCABO().createVBO(cells, 'polys', Representation.SURFACE, { points, cellOffset: 0, tcoords: tArray }); return quad; } function allocateBuffer(openGLRenderWindow, [width, height], filter, wrapping) { const gl = openGLRenderWindow.getContext(); const texture = vtkOpenGLTexture.newInstance({ autoParameters: false, wrapS: wrapping, wrapT: wrapping, minificationFilter: filter, magnificationFilter: filter, generateMipmap: false, openGLDataType: gl.FLOAT, baseLevel: 0, maxLevel: 0 }); texture.setOpenGLRenderWindow(openGLRenderWindow); texture.setInternalFormat(gl.RGBA32F); texture.create2DFromRaw({ width, height, numComps: 4, dataType: 'Float32Array', data: null }); texture.activate(); texture.sendParameters(); texture.deactivate(); return texture; } function allocateLICBuffer(openGLRenderWindow, size) { return allocateBuffer(openGLRenderWindow, size, vtkOpenGLTexture.Filter.NEAREST, vtkOpenGLTexture.Wrap.CLAMP_TO_EDGE); } function allocateNoiseBuffer(openGLRenderWindow, size) { return allocateBuffer(openGLRenderWindow, size, vtkOpenGLTexture.Filter.NEAREST, vtkOpenGLTexture.Wrap.CLAMP_TO_EDGE); } function allocateVectorBuffer(openGLRenderWindow, size) { return allocateBuffer(openGLRenderWindow, size, vtkOpenGLTexture.Filter.LINEAR, vtkOpenGLTexture.Wrap.CLAMP_TO_EDGE); } // ---------------------------------------------------------------------------- // vtkLICPingPongBufferManager methods // ---------------------------------------------------------------------------- function vtkLICPingPongBufferManager(publicAPI, model) { model.classHierarchy.push('vtkLICPingPongBufferManager'); if (!model._openGLRenderWindow) { console.error('Pass renderwindow to ping pong manager'); return; } // Don't handle bind/restoring framebuffers, assume it has been done upstream model.quad = getQuadPoly(model._openGLRenderWindow); model.context = model._openGLRenderWindow.getContext(); model.licTexture0 = allocateLICBuffer(model._openGLRenderWindow, model.size); model.seedTexture0 = allocateLICBuffer(model._openGLRenderWindow, model.size); model.licTexture1 = allocateLICBuffer(model._openGLRenderWindow, model.size); model.seedTexture1 = allocateLICBuffer(model._openGLRenderWindow, model.size); model.eeTexture = model.doEEPass ? allocateNoiseBuffer(model._openGLRenderWindow, model.size) : null; model.imageVectorTexture = model.doVTPass ? allocateVectorBuffer(model._openGLRenderWindow, model.size) : null; model.pingTextures[0] = model.licTexture0; model.pingTextures[1] = model.seedTexture0; model.pongTextures[0] = model.licTexture1; model.pongTextures[1] = model.seedTexture1; model.textures[0] = model.pingTextures; model.textures[1] = model.pongTextures; publicAPI.swap = () => { model.readIndex = 1 - model.readIndex; }; publicAPI.renderQuad = (bounds, program) => { const poly = model.quad; const gl = model.context; let VAO = model.quadVAO; if (!VAO) { VAO = vtkVertexArrayObject.newInstance(); VAO.setOpenGLRenderWindow(model._openGLRenderWindow); model.quadVAO = VAO; } if (model.previousProgramHash !== program.getMd5Hash()) { VAO.shaderProgramChanged(); poly.getCABO().bind(); VAO.addAttributeArray(program, poly.getCABO(), 'vertexDC', poly.getCABO().getVertexOffset(), poly.getCABO().getStride(), model.context.FLOAT, 3, model.context.FALSE); VAO.addAttributeArray(program, poly.getCABO(), 'tcoordDC', poly.getCABO().getTCoordOffset(), poly.getCABO().getStride(), model.context.FLOAT, 2, model.context.FALSE); model.previousProgramHash = program.getMd5Hash(); } gl.drawArrays(gl.TRIANGLES, 0, poly.getCABO().getElementCount()); VAO.release(); }; publicAPI.getLastLICBuffer = () => model.readIndex === 0 ? model.licTexture0 : model.licTexture1; publicAPI.getLastSeedBuffer = () => model.readIndex === 0 ? model.seedTexture0 : model.seedTexture1; publicAPI.getLICBuffer = () => 1 - model.readIndex === 0 ? model.licTexture0 : model.licTexture1; publicAPI.getSeedBuffer = () => 1 - model.readIndex === 0 ? model.seedTexture0 : model.seedTexture1; publicAPI.getLICTextureUnit = () => { const tex = model.textures[model.readIndex][0]; tex.activate(); return tex.getTextureUnit(); }; publicAPI.getSeedTextureUnit = () => { const tex = model.textures[model.readIndex][1]; tex.activate(); return tex.getTextureUnit(); }; publicAPI.getNoiseTextureUnit = (licPassNum = 0) => { if (licPassNum === 0) { model.noiseTexture.activate(); return model.noiseTexture.getTextureUnit(); } model.eeTexture.activate(); return model.eeTexture.getTextureUnit(); }; publicAPI.getVectorTextureUnit = () => { model.vectorTexture.activate(); return model.vectorTexture.getTextureUnit(); }; publicAPI.getImageVectorTextureUnit = () => { if (model.imageVectorTexture) { model.imageVectorTexture.activate(); return model.imageVectorTexture.getTextureUnit(); } return publicAPI.getVectorTextureUnit(); }; publicAPI.getMaskVectorTextureUnit = () => { if (model.maskVectorTexture) { model.maskVectorTexture.activate(); return model.maskVectorTexture.getTextureUnit(); } return publicAPI.getImageVectorTextureUnit(); }; publicAPI.clearBuffers = (clearEETex = false) => { const fb = model.framebuffer; const gl = model.context; fb.removeColorBuffer(0); fb.removeColorBuffer(1); fb.removeColorBuffer(2); fb.removeColorBuffer(3); fb.setColorBuffer(model.licTexture0, 0); fb.setColorBuffer(model.seedTexture0, 1); fb.setColorBuffer(model.licTexture1, 2); fb.setColorBuffer(model.seedTexture1, 3); const attachments = [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT2, gl.COLOR_ATTACHMENT3]; if (clearEETex) { fb.removeColorBuffer(4); fb.setColorBuffer(model.eeTexture, 4); attachments.push(gl.COLOR_ATTACHMENT4); } gl.drawBuffers(attachments); gl.clearColor(0.0, 1.0, 0.0, 0.0); gl.disable(gl.SCISSOR_TEST); gl.disable(gl.BLEND); gl.clear(gl.COLOR_BUFFER_BIT); fb.removeColorBuffer(0); fb.removeColorBuffer(1); fb.removeColorBuffer(2); fb.removeColorBuffer(3); if (clearEETex) { fb.removeColorBuffer(4); } gl.drawBuffers([gl.NONE]); }; publicAPI.clearBuffer = texture => { const fb = model.framebuffer; const gl = model.context; fb.removeColorBuffer(0); fb.setColorBuffer(texture, 0); gl.drawBuffers([gl.COLOR_ATTACHMENT0]); gl.clearColor(0.0, 1.0, 0.0, 0.0); gl.disable(gl.SCISSOR_TEST); gl.disable(gl.BLEND); gl.clear(gl.COLOR_BUFFER_BIT); fb.removeColorBuffer(texture, 0); gl.drawBuffers([gl.NONE]); }; publicAPI.activateVectorTextures = () => { if (model.imageVectorTexture) { model.imageVectorTexture.activate(); } else { model.vectorTexture.activate(); } if (model.maskVectorTexture) { model.maskVectorTexture.activate(); } }; publicAPI.deactivateVectorTextures = () => { if (model.imageVectorTexture) { model.imageVectorTexture.deactivate(); } else { model.vectorTexture.deactivate(); } if (model.maskVectorTexture) { model.maskVectorTexture.deactivate(); } }; publicAPI.activateNoiseTexture = (licPassNum = 0) => { switch (licPassNum) { case 0: model.noiseTexture.activate(); break; case 1: model.eeTexture.activate(); break; default: console.error('Wrong LIC pass number'); } }; publicAPI.deactivateNoiseTexture = (licPassNum = 0) => { switch (licPassNum) { case 0: model.noiseTexture.deactivate(); break; case 1: model.eeTexture.deactivate(); break; default: console.error('Wrong LIC pass number'); } }; publicAPI.attachLICBuffers = () => { const readTex = model.textures[model.readIndex]; const writeTex = model.textures[1 - model.readIndex]; const fb = model.framebuffer; const gl = model.context; readTex[0].activate(); readTex[1].activate(); fb.removeColorBuffer(0); fb.removeColorBuffer(1); fb.setColorBuffer(writeTex[0], 0); fb.setColorBuffer(writeTex[1], 1); gl.drawBuffers([gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]); }; publicAPI.detachLICBuffers = () => { const readTex = model.textures[model.readIndex]; const gl = model.context; const fb = model.framebuffer; readTex[0].deactivate(); readTex[1].deactivate(); fb.removeColorBuffer(0); fb.removeColorBuffer(1); gl.drawBuffers([gl.NONE]); }; publicAPI.attachImageVectorBuffer = () => { const fb = model.framebuffer; const gl = model.context; model.vectorTexture.activate(); fb.removeColorBuffer(0); fb.setColorBuffer(model.imageVectorTexture, 0); gl.drawBuffers([gl.COLOR_ATTACHMENT0]); }; publicAPI.detachImageVectorBuffer = () => { const gl = model.context; const fb = model.framebuffer; model.vectorTexture.deactivate(); fb.removeColorBuffer(0); gl.drawBuffers([gl.NONE]); }; publicAPI.attachEEBuffer = () => { const readTex = model.textures[model.readIndex]; readTex[0].activate(); model.framebuffer.removeColorBuffer(0); model.framebuffer.setColorBuffer(model.eeTexture, 0); const gl = model.context; gl.drawBuffers([gl.COLOR_ATTACHMENT0]); }; publicAPI.detachEEBuffer = () => { const gl = model.context; const fb = model.framebuffer; fb.removeColorBuffer(0); gl.drawBuffers([gl.NONE]); const readTex = model.textures[model.readIndex]; readTex[0].deactivate(); }; publicAPI.detachBuffers = () => { const gl = model.context; const fb = model.framebuffer; fb.removeColorBuffer(0); fb.removeColorBuffer(1); gl.drawBuffers([gl.NONE]); const readTex = model.textures[model.readIndex]; const writeTex = model.textures[1 - model.readIndex]; if (readTex[0]) { readTex[0].deactivate(); } if (readTex[1]) { readTex[1].deactivate(); } if (writeTex[0]) { writeTex[0].deactivate(); } if (writeTex[1]) { writeTex[1].deactivate(); } if (model.eeTexture) { model.eeTexture.deactivate(); } if (model.noiseTexture) { model.noiseTexture.deactivate(); } }; publicAPI.getWriteIndex = () => 1 - model.readIndex; publicAPI.detachBuffers(); } const DEFAULT_VALUES = { // _openGLRenderWindow: null, vectorTexture: null, maskVectorTexture: null, noiseTexture: null, doEEPass: false, doVTPass: false, readIndex: 0, quad: null, lastProgramHash: null, framebuffer: null, size: null, pingTextures: [], pongTextures: [], textures: [] }; function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); macro.obj(publicAPI, model); macro.get(publicAPI, model, ['readIndex']); macro.setGet(publicAPI, model, ['doEEPass', 'doVTPass', '_openGLRenderWindow', 'vectorTexture', 'maskVectorTexture', 'noiseTexture', 'framebuffer', 'size']); macro.moveToProtected(publicAPI, model, ['openGLRenderWindow']); // Object methods vtkLICPingPongBufferManager(publicAPI, model); } // ---------------------------------------------------------------------------- const newInstance = macro.newInstance(extend, 'vtkLICPingPongBufferManager'); // ---------------------------------------------------------------------------- var vtkLICPingPongBufferManager$1 = { newInstance, extend }; export { vtkLICPingPongBufferManager$1 as default, extend, newInstance };