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@kitware/vtk.js

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Visualization Toolkit for the Web

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import { mat4 } from 'gl-matrix'; import { ObjectType } from './BufferObject/Constants.js'; import { n as newInstance$1, c as macro } from '../../macros2.js'; import vtkBufferObject from './BufferObject.js'; import { r as radiansFromDegrees } from '../../Common/Core/Math/index.js'; import vtkShaderProgram from './ShaderProgram.js'; import vtkOpenGLPolyDataMapper from './PolyDataMapper.js'; import { v as vtkSphereMapperVS } from './glsl/vtkSphereMapperVS.glsl.js'; import { v as vtkPolyDataFS } from './glsl/vtkPolyDataFS.glsl.js'; import { registerOverride } from './ViewNodeFactory.js'; import { computeCoordShiftAndScale } from './CellArrayBufferObject/helpers.js'; const { vtkErrorMacro } = macro; // ---------------------------------------------------------------------------- // vtkOpenGLSphereMapper methods // ---------------------------------------------------------------------------- function vtkOpenGLSphereMapper(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLSphereMapper'); // Capture 'parentClass' api for internal use const superClass = { ...publicAPI }; publicAPI.getShaderTemplate = (shaders, ren, actor) => { shaders.Vertex = vtkSphereMapperVS; shaders.Fragment = vtkPolyDataFS; shaders.Geometry = ''; }; publicAPI.replaceShaderValues = (shaders, ren, actor) => { let VSSource = shaders.Vertex; let FSSource = shaders.Fragment; VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::Camera::Dec', ['uniform mat4 VCPCMatrix;\n', 'uniform mat4 MCVCMatrix;']).result; FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::PositionVC::Dec', ['varying vec4 vertexVCVSOutput;']).result; // we create vertexVC below, so turn off the default // implementation FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::PositionVC::Impl', ['vec4 vertexVC = vertexVCVSOutput;\n']).result; // for lights kit and positional the VCPC matrix is already defined // so don't redefine it const replacement = ['uniform float invertedDepth;\n', 'uniform int cameraParallel;\n', 'varying float radiusVCVSOutput;\n', 'varying vec3 centerVCVSOutput;\n', 'uniform mat4 VCPCMatrix;\n']; FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Normal::Dec', replacement).result; let fragString = ''; if (model.context.getExtension('EXT_frag_depth')) { fragString = 'gl_FragDepthEXT = (pos.z / pos.w + 1.0) / 2.0;\n'; } if (model._openGLRenderWindow.getWebgl2()) { fragString = 'gl_FragDepth = (pos.z / pos.w + 1.0) / 2.0;\n'; } FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Depth::Impl', [ // compute the eye position and unit direction ' vec3 EyePos;\n', ' vec3 EyeDir;\n', ' if (cameraParallel != 0) {\n', ' EyePos = vec3(vertexVC.x, vertexVC.y, vertexVC.z + 3.0*radiusVCVSOutput);\n', ' EyeDir = vec3(0.0,0.0,-1.0); }\n', ' else {\n', ' EyeDir = vertexVC.xyz;\n', ' EyePos = vec3(0.0,0.0,0.0);\n', ' float lengthED = length(EyeDir);\n', ' EyeDir = normalize(EyeDir);\n', // we adjust the EyePos to be closer if it is too far away // to prevent floating point precision noise ' if (lengthED > radiusVCVSOutput*3.0) {\n', ' EyePos = vertexVC.xyz - EyeDir*3.0*radiusVCVSOutput; }\n', ' }\n', // translate to Sphere center ' EyePos = EyePos - centerVCVSOutput;\n', // scale to radius 1.0 ' EyePos = EyePos/radiusVCVSOutput;\n', // find the intersection ' float b = 2.0*dot(EyePos,EyeDir);\n', ' float c = dot(EyePos,EyePos) - 1.0;\n', ' float d = b*b - 4.0*c;\n', ' vec3 normalVCVSOutput = vec3(0.0,0.0,1.0);\n', ' if (d < 0.0) { discard; }\n', ' else {\n', ' float t = (-b - invertedDepth*sqrt(d))*0.5;\n', // compute the normal, for unit sphere this is just // the intersection point ' normalVCVSOutput = invertedDepth*normalize(EyePos + t*EyeDir);\n', // compute the intersection point in VC ' vertexVC.xyz = normalVCVSOutput*radiusVCVSOutput + centerVCVSOutput;\n', ' }\n', // compute the pixel's depth // ' normalVCVSOutput = vec3(0,0,1);\n' ' vec4 pos = VCPCMatrix * vertexVC;\n', fragString]).result; // Strip out the normal line -- the normal is computed as part of the depth FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Normal::Impl', '').result; if (model.haveSeenDepthRequest) { // special depth impl FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::ZBuffer::Impl', ['if (depthRequest == 1) {', 'float computedZ = (pos.z / pos.w + 1.0) / 2.0;', 'float iz = floor(computedZ * 65535.0 + 0.1);', 'float rf = floor(iz/256.0)/255.0;', 'float gf = mod(iz,256.0)/255.0;', 'gl_FragData[0] = vec4(rf, gf, 0.0, 1.0); }']).result; } shaders.Vertex = VSSource; shaders.Fragment = FSSource; superClass.replaceShaderValues(shaders, ren, actor); }; publicAPI.setMapperShaderParameters = (cellBO, ren, actor) => { if (cellBO.getCABO().getElementCount() && (model.VBOBuildTime > cellBO.getAttributeUpdateTime().getMTime() || cellBO.getShaderSourceTime().getMTime() > cellBO.getAttributeUpdateTime().getMTime()) && cellBO.getProgram().isAttributeUsed('offsetMC')) { if (!cellBO.getVAO().addAttributeArray(cellBO.getProgram(), cellBO.getCABO(), 'offsetMC', 12, // 12:this->VBO->ColorOffset+sizeof(float) cellBO.getCABO().getStride(), model.context.FLOAT, 2, false)) { vtkErrorMacro("Error setting 'offsetMC' in shader VAO."); } } if (cellBO.getProgram().isUniformUsed('invertedDepth')) { cellBO.getProgram().setUniformf('invertedDepth', model.invert ? -1.0 : 1.0); } if (cellBO.getProgram().isUniformUsed('scaleFactor')) { // apply scaling factor only if a scale array has been provided. const poly = model.currentInput; const pointData = poly.getPointData(); if (model.renderable.getScaleArray() != null && pointData.hasArray(model.renderable.getScaleArray())) { cellBO.getProgram().setUniformf('scaleFactor', model.renderable.getScaleFactor()); } else { cellBO.getProgram().setUniformf('scaleFactor', 1.0); } } superClass.setMapperShaderParameters(cellBO, ren, actor); }; publicAPI.setCameraShaderParameters = (cellBO, ren, actor) => { const program = cellBO.getProgram(); const cam = ren.getActiveCamera(); const keyMats = model.openGLCamera.getKeyMatrices(ren); if (program.isUniformUsed('VCPCMatrix')) { program.setUniformMatrix('VCPCMatrix', keyMats.vcpc); } // mat4.create() defaults to Float32Array b/c of gl-matrix's settings. // We need Float64Array to avoid loss of precision with large coordinates. const tmp4 = new Float64Array(16); if (program.isUniformUsed('MCVCMatrix')) { if (!actor.getIsIdentity()) { const actMats = model.openGLActor.getKeyMatrices(); mat4.multiply(tmp4, keyMats.wcvc, actMats.mcwc); if (cellBO.getCABO().getCoordShiftAndScaleEnabled()) { mat4.multiply(tmp4, tmp4, cellBO.getCABO().getInverseShiftAndScaleMatrix()); } program.setUniformMatrix('MCVCMatrix', tmp4); } else { mat4.copy(tmp4, keyMats.wcvc); if (cellBO.getCABO().getCoordShiftAndScaleEnabled()) { mat4.multiply(tmp4, tmp4, cellBO.getCABO().getInverseShiftAndScaleMatrix()); } program.setUniformMatrix('MCVCMatrix', tmp4); } } if (program.isUniformUsed('cameraParallel')) { cellBO.getProgram().setUniformi('cameraParallel', cam.getParallelProjection()); } }; publicAPI.getOpenGLMode = (rep, type) => model.context.TRIANGLES; publicAPI.buildBufferObjects = (ren, actor) => { const poly = model.currentInput; if (poly === null) { return; } model.renderable.mapScalars(poly, 1.0); const c = model.renderable.getColorMapColors(); const vbo = model.primitives[model.primTypes.Tris].getCABO(); const pointData = poly.getPointData(); const points = poly.getPoints(); const numPoints = points.getNumberOfPoints(); const pointArray = points.getData(); const pointSize = 5; // x,y,z,orientation1,orientation2 let scales = null; if (model.renderable.getScaleArray() != null && pointData.hasArray(model.renderable.getScaleArray())) { scales = pointData.getArray(model.renderable.getScaleArray()).getData(); } let colorData = null; let colorComponents = 0; let packedUCVBO = null; if (c) { colorComponents = c.getNumberOfComponents(); vbo.setColorOffset(0); vbo.setColorBOStride(4); colorData = c.getData(); packedUCVBO = new Uint8Array(3 * numPoints * 4); if (!vbo.getColorBO()) { vbo.setColorBO(vtkBufferObject.newInstance()); } vbo.getColorBO().setOpenGLRenderWindow(model._openGLRenderWindow); } else if (vbo.getColorBO()) { vbo.setColorBO(null); } vbo.setColorComponents(colorComponents); const packedVBO = new Float32Array(pointSize * numPoints * 3); vbo.setStride(pointSize * 4); const cos30 = Math.cos(radiansFromDegrees(30.0)); let pointIdx = 0; let colorIdx = 0; const { useShiftAndScale, coordShift, coordScale } = computeCoordShiftAndScale(points); if (useShiftAndScale) { vbo.setCoordShiftAndScale(coordShift, coordScale); } // // Generate points and point data for sides // let vboIdx = 0; let ucIdx = 0; for (let i = 0; i < numPoints; ++i) { let radius = model.renderable.getRadius(); if (scales) { radius = scales[i]; } pointIdx = i * 3; const ptX = (pointArray[pointIdx++] - coordShift[0]) * coordScale[0]; const ptY = (pointArray[pointIdx++] - coordShift[1]) * coordScale[1]; const ptZ = (pointArray[pointIdx++] - coordShift[2]) * coordScale[2]; packedVBO[vboIdx++] = ptX; packedVBO[vboIdx++] = ptY; packedVBO[vboIdx++] = ptZ; packedVBO[vboIdx++] = -2.0 * radius * cos30; packedVBO[vboIdx++] = -radius; if (colorData) { colorIdx = i * colorComponents; packedUCVBO[ucIdx++] = colorData[colorIdx]; packedUCVBO[ucIdx++] = colorData[colorIdx + 1]; packedUCVBO[ucIdx++] = colorData[colorIdx + 2]; packedUCVBO[ucIdx++] = colorData[colorIdx + 3]; } packedVBO[vboIdx++] = ptX; packedVBO[vboIdx++] = ptY; packedVBO[vboIdx++] = ptZ; packedVBO[vboIdx++] = 2.0 * radius * cos30; packedVBO[vboIdx++] = -radius; if (colorData) { packedUCVBO[ucIdx++] = colorData[colorIdx]; packedUCVBO[ucIdx++] = colorData[colorIdx + 1]; packedUCVBO[ucIdx++] = colorData[colorIdx + 2]; packedUCVBO[ucIdx++] = colorData[colorIdx + 3]; } packedVBO[vboIdx++] = ptX; packedVBO[vboIdx++] = ptY; packedVBO[vboIdx++] = ptZ; packedVBO[vboIdx++] = 0.0; packedVBO[vboIdx++] = 2.0 * radius; if (colorData) { packedUCVBO[ucIdx++] = colorData[colorIdx]; packedUCVBO[ucIdx++] = colorData[colorIdx + 1]; packedUCVBO[ucIdx++] = colorData[colorIdx + 2]; packedUCVBO[ucIdx++] = colorData[colorIdx + 3]; } } vbo.setElementCount(vboIdx / pointSize); vbo.upload(packedVBO, ObjectType.ARRAY_BUFFER); if (c) { vbo.getColorBO().upload(packedUCVBO, ObjectType.ARRAY_BUFFER); } model.VBOBuildTime.modified(); }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = {}; // ---------------------------------------------------------------------------- function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkOpenGLPolyDataMapper.extend(publicAPI, model, initialValues); // Object methods vtkOpenGLSphereMapper(publicAPI, model); } // ---------------------------------------------------------------------------- const newInstance = newInstance$1(extend, 'vtkOpenGLSphereMapper'); // ---------------------------------------------------------------------------- var vtkSphereMapper = { newInstance, extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkSphereMapper', newInstance); export { vtkSphereMapper as default, extend, newInstance };