@kitware/vtk.js
Version:
Visualization Toolkit for the Web
150 lines (129 loc) • 4.99 kB
JavaScript
import { mat4 } from 'gl-matrix';
import { n as newInstance$1, o as obj, e as setGet } from '../../macros2.js';
import vtkViewNode from '../SceneGraph/ViewNode.js';
import { registerOverride } from './ViewNodeFactory.js';
// ----------------------------------------------------------------------------
// vtkOpenGLImageSlice methods
// ----------------------------------------------------------------------------
function vtkOpenGLImageSlice(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkOpenGLImageSlice');
// Builds myself.
publicAPI.buildPass = prepass => {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (prepass) {
if (!model.renderable) {
return;
}
model._openGLRenderWindow = publicAPI.getLastAncestorOfType('vtkOpenGLRenderWindow');
model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
model.context = model._openGLRenderWindow.getContext();
publicAPI.prepareNodes();
publicAPI.addMissingNode(model.renderable.getMapper());
publicAPI.removeUnusedNodes();
}
};
publicAPI.traverseZBufferPass = renderPass => {
if (!model.renderable || !model.renderable.getNestedVisibility() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach(child => {
child.traverse(renderPass);
});
publicAPI.apply(renderPass, false);
};
publicAPI.traverseOpaqueZBufferPass = renderPass => publicAPI.traverseOpaquePass(renderPass);
// we draw textures, then mapper, then post pass textures
publicAPI.traverseOpaquePass = renderPass => {
if (!model.renderable || !model.renderable.getNestedVisibility() || !model.renderable.getIsOpaque() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach(child => {
child.traverse(renderPass);
});
publicAPI.apply(renderPass, false);
};
// we draw textures, then mapper, then post pass textures
publicAPI.traverseTranslucentPass = renderPass => {
if (!model.renderable || !model.renderable.getNestedVisibility() || model.renderable.getIsOpaque() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach(child => {
child.traverse(renderPass);
});
publicAPI.apply(renderPass, false);
};
publicAPI.queryPass = (prepass, renderPass) => {
if (prepass) {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (model.renderable.getIsOpaque()) {
renderPass.incrementOpaqueActorCount();
} else {
renderPass.incrementTranslucentActorCount();
}
}
};
publicAPI.zBufferPass = (prepass, renderPass) => publicAPI.opaquePass(prepass, renderPass);
publicAPI.opaqueZBufferPass = (prepass, renderPass) => publicAPI.opaquePass(prepass, renderPass);
// Renders myself
publicAPI.opaquePass = (prepass, renderPass) => {
if (prepass) {
model.context.depthMask(true);
}
};
// Renders myself
publicAPI.translucentPass = (prepass, renderPass) => {
model.context.depthMask(!prepass);
};
publicAPI.getKeyMatrices = () => {
// has the actor changed?
if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) {
mat4.copy(model.keyMatrices.mcwc, model.renderable.getMatrix());
mat4.transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc);
model.keyMatrixTime.modified();
}
return model.keyMatrices;
};
}
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
const DEFAULT_VALUES = {
context: null,
keyMatrixTime: null,
keyMatrices: null
};
// ----------------------------------------------------------------------------
function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
// Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);
model.keyMatrixTime = {};
obj(model.keyMatrixTime, {
mtime: 0
});
model.keyMatrices = {
mcwc: mat4.identity(new Float64Array(16))
};
// Build VTK API
setGet(publicAPI, model, ['context']);
// Object methods
vtkOpenGLImageSlice(publicAPI, model);
}
// ----------------------------------------------------------------------------
const newInstance = newInstance$1(extend, 'vtkOpenGLImageSlice');
// ----------------------------------------------------------------------------
var vtkImageSlice = {
newInstance,
extend
};
// Register ourself to OpenGL backend if imported
registerOverride('vtkImageSlice', newInstance);
export { vtkImageSlice as default, extend, newInstance };