@kitware/vtk.js
Version:
Visualization Toolkit for the Web
146 lines (126 loc) • 5.43 kB
JavaScript
import { m as macro } from '../../macros2.js';
import vtkOpenGLFramebuffer from './Framebuffer.js';
import vtkRenderPass from '../SceneGraph/RenderPass.js';
import vtkOpenGLOrderIndependentTranslucentPass from './OrderIndependentTranslucentPass.js';
// ----------------------------------------------------------------------------
function vtkForwardPass(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkForwardPass');
// this pass implements a forward rendering pipeline
// if both volumes and opaque geometry are present
// it will mix the two together by capturing a zbuffer
// first
publicAPI.traverse = (viewNode, parent = null) => {
if (model.deleted) {
return;
}
// we just render our delegates in order
model._currentParent = parent;
// build
publicAPI.setCurrentOperation('buildPass');
viewNode.traverse(publicAPI);
const numlayers = viewNode.getRenderable().getNumberOfLayers();
// iterate over renderers
const renderers = viewNode.getRenderable().getRenderersByReference();
for (let i = 0; i < numlayers; i++) {
for (let index = 0; index < renderers.length; index++) {
const ren = renderers[index];
const renNode = viewNode.getViewNodeFor(ren);
if (ren.getDraw() && ren.getLayer() === i) {
// check for both opaque and volume actors
model.opaqueActorCount = 0;
model.translucentActorCount = 0;
model.volumeCount = 0;
model.overlayActorCount = 0;
publicAPI.setCurrentOperation('queryPass');
renNode.traverse(publicAPI);
// do we need to capture a zbuffer?
if ((model.opaqueActorCount > 0 || model.translucentActorCount > 0) && model.volumeCount > 0 || model.depthRequested) {
const size = viewNode.getFramebufferSize();
// make sure the framebuffer is setup
if (model.framebuffer === null) {
model.framebuffer = vtkOpenGLFramebuffer.newInstance();
}
model.framebuffer.setOpenGLRenderWindow(viewNode);
model.framebuffer.saveCurrentBindingsAndBuffers();
const fbSize = model.framebuffer.getSize();
if (fbSize === null || fbSize[0] !== size[0] || fbSize[1] !== size[1]) {
model.framebuffer.create(size[0], size[1]);
model.framebuffer.populateFramebuffer();
}
model.framebuffer.bind();
// opaqueZBufferPass only renders opaque actors
// zBufferPass renders both translucent and opaque actors
// we want to be able to pick translucent actors
publicAPI.setCurrentOperation('zBufferPass');
renNode.traverse(publicAPI);
model.framebuffer.restorePreviousBindingsAndBuffers();
// reset now that we have done it
model.depthRequested = false;
}
publicAPI.setCurrentOperation('cameraPass');
renNode.traverse(publicAPI);
if (model.opaqueActorCount > 0) {
publicAPI.setCurrentOperation('opaquePass');
renNode.traverse(publicAPI);
}
if (model.translucentActorCount > 0) {
if (!model.translucentPass) {
model.translucentPass = vtkOpenGLOrderIndependentTranslucentPass.newInstance();
}
model.translucentPass.traverse(viewNode, renNode, publicAPI);
}
if (model.volumeCount > 0) {
publicAPI.setCurrentOperation('volumePass');
renNode.traverse(publicAPI);
}
if (model.overlayActorCount > 0) {
publicAPI.setCurrentOperation('overlayPass');
renNode.traverse(publicAPI);
}
}
}
}
};
publicAPI.getZBufferTexture = () => {
if (model.framebuffer) {
return model.framebuffer.getColorTexture();
}
return null;
};
publicAPI.requestDepth = () => {
model.depthRequested = true;
};
publicAPI.incrementOpaqueActorCount = () => model.opaqueActorCount++;
publicAPI.incrementTranslucentActorCount = () => model.translucentActorCount++;
publicAPI.incrementVolumeCount = () => model.volumeCount++;
publicAPI.incrementOverlayActorCount = () => model.overlayActorCount++;
}
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
const DEFAULT_VALUES = {
opaqueActorCount: 0,
translucentActorCount: 0,
volumeCount: 0,
overlayActorCount: 0,
framebuffer: null,
depthRequested: false
};
// ----------------------------------------------------------------------------
function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
// Build VTK API
vtkRenderPass.extend(publicAPI, model, initialValues);
macro.get(publicAPI, model, ['framebuffer', 'opaqueActorCount', 'translucentActorCount', 'volumeCount']);
// Object methods
vtkForwardPass(publicAPI, model);
}
// ----------------------------------------------------------------------------
const newInstance = macro.newInstance(extend, 'vtkForwardPass');
// ----------------------------------------------------------------------------
var vtkForwardPass$1 = {
newInstance,
extend
};
export { vtkForwardPass$1 as default, extend, newInstance };