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@kitware/vtk.js

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Visualization Toolkit for the Web

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import { n as newInstance$1 } from '../../macros2.js'; import vtkCubeAxesActor from '../Core/CubeAxesActor.js'; import vtkViewNode from '../SceneGraph/ViewNode.js'; import { registerOverride } from './ViewNodeFactory.js'; // ---------------------------------------------------------------------------- // vtkOpenGLCubeAxesActor methods // ---------------------------------------------------------------------------- function vtkOpenGLCubeAxesActor(publicAPI, model) { model.classHierarchy.push('vtkOpenGLCubeAxesActor'); // Builds myself. publicAPI.buildPass = prepass => { if (prepass) { model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer'); model._openGLRenderWindow = model._openGLRenderer.getParent(); if (!model.CubeAxesActorHelper.getRenderable()) { model.CubeAxesActorHelper.setRenderable(model.renderable); } publicAPI.prepareNodes(); publicAPI.addMissingNode(model.CubeAxesActorHelper.getTmActor()); publicAPI.addMissingNode(model.renderable.getGridActor()); publicAPI.removeUnusedNodes(); } }; publicAPI.opaquePass = (prepass, renderPass) => { if (prepass) { const camera = model._openGLRenderer ? model._openGLRenderer.getRenderable().getActiveCamera() : null; const tsize = model._openGLRenderer.getTiledSizeAndOrigin(); model.CubeAxesActorHelper.updateAPISpecificData([tsize.usize, tsize.vsize], camera, model._openGLRenderWindow.getRenderable()); } }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = {}; // ---------------------------------------------------------------------------- function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); model.CubeAxesActorHelper = vtkCubeAxesActor.newCubeAxesActorHelper(); // Object methods vtkOpenGLCubeAxesActor(publicAPI, model); } // ---------------------------------------------------------------------------- const newInstance = newInstance$1(extend, 'vtkOpenGLCubeAxesActor'); // ---------------------------------------------------------------------------- var index = { newInstance, extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkCubeAxesActor', newInstance); export { index as default, extend, newInstance };