@kitware/vtk.js
Version:
Visualization Toolkit for the Web
70 lines (54 loc) • 2.54 kB
JavaScript
import { n as newInstance$1 } from '../../macros2.js';
import vtkCubeAxesActor from '../Core/CubeAxesActor.js';
import vtkViewNode from '../SceneGraph/ViewNode.js';
import { registerOverride } from './ViewNodeFactory.js';
// ----------------------------------------------------------------------------
// vtkOpenGLCubeAxesActor methods
// ----------------------------------------------------------------------------
function vtkOpenGLCubeAxesActor(publicAPI, model) {
model.classHierarchy.push('vtkOpenGLCubeAxesActor');
// Builds myself.
publicAPI.buildPass = prepass => {
if (prepass) {
model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
model._openGLRenderWindow = model._openGLRenderer.getParent();
if (!model.CubeAxesActorHelper.getRenderable()) {
model.CubeAxesActorHelper.setRenderable(model.renderable);
}
publicAPI.prepareNodes();
publicAPI.addMissingNode(model.CubeAxesActorHelper.getTmActor());
publicAPI.addMissingNode(model.renderable.getGridActor());
publicAPI.removeUnusedNodes();
}
};
publicAPI.opaquePass = (prepass, renderPass) => {
if (prepass) {
const camera = model._openGLRenderer ? model._openGLRenderer.getRenderable().getActiveCamera() : null;
const tsize = model._openGLRenderer.getTiledSizeAndOrigin();
model.CubeAxesActorHelper.updateAPISpecificData([tsize.usize, tsize.vsize], camera, model._openGLRenderWindow.getRenderable());
}
};
}
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
const DEFAULT_VALUES = {};
// ----------------------------------------------------------------------------
function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
// Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);
model.CubeAxesActorHelper = vtkCubeAxesActor.newCubeAxesActorHelper();
// Object methods
vtkOpenGLCubeAxesActor(publicAPI, model);
}
// ----------------------------------------------------------------------------
const newInstance = newInstance$1(extend, 'vtkOpenGLCubeAxesActor');
// ----------------------------------------------------------------------------
var index = {
newInstance,
extend
};
// Register ourself to OpenGL backend if imported
registerOverride('vtkCubeAxesActor', newInstance);
export { index as default, extend, newInstance };