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@kitware/vtk.js

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Visualization Toolkit for the Web

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import { n as newInstance$1, e as setGet, g as get } from '../../macros2.js'; import vtkViewNode from '../SceneGraph/ViewNode.js'; import { registerOverride } from './ViewNodeFactory.js'; // ---------------------------------------------------------------------------- // vtkOpenGLActor methods // ---------------------------------------------------------------------------- function vtkOpenGLActor2D(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLActor2D'); // Builds myself. publicAPI.buildPass = prepass => { if (prepass) { if (!model.renderable) { return; } model._openGLRenderWindow = publicAPI.getLastAncestorOfType('vtkOpenGLRenderWindow'); model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer'); model.context = model._openGLRenderWindow.getContext(); publicAPI.prepareNodes(); publicAPI.addMissingNodes(model.renderable.getTextures()); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); // we store textures and mapper model.ogltextures = null; model.activeTextures = null; for (let index = 0; index < model.children.length; index++) { const child = model.children[index]; if (child.isA('vtkOpenGLTexture')) { if (!model.ogltextures) { model.ogltextures = []; } model.ogltextures.push(child); } else { model.oglmapper = child; } } } }; publicAPI.queryPass = (prepass, renderPass) => { if (prepass) { if (!model.renderable || !model.renderable.getVisibility()) { return; } renderPass.incrementOverlayActorCount(); } }; // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = renderPass => { if (!model.oglmapper || !model.renderable || !model.renderable.getNestedVisibility() || !model.renderable.getIsOpaque() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = renderPass => { if (!model.oglmapper || !model.renderable || !model.renderable.getNestedVisibility() || model.renderable.getIsOpaque() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; publicAPI.traverseOverlayPass = renderPass => { if (!model.oglmapper || !model.renderable || !model.renderable.getNestedVisibility() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; publicAPI.activateTextures = () => { // always traverse textures first, then mapper if (!model.ogltextures) { return; } model.activeTextures = []; for (let index = 0; index < model.ogltextures.length; index++) { const child = model.ogltextures[index]; child.render(); if (child.getHandle()) { model.activeTextures.push(child); } } }; // Renders myself publicAPI.opaquePass = (prepass, renderPass) => { if (prepass) { model.context.depthMask(true); publicAPI.activateTextures(); } else if (model.activeTextures) { // deactivate textures for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; // Renders myself publicAPI.translucentPass = (prepass, renderPass) => { if (prepass) { model.context.depthMask(false); publicAPI.activateTextures(); } else if (model.activeTextures) { for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; // Renders myself publicAPI.overlayPass = (prepass, renderPass) => { if (prepass) { model.context.depthMask(true); publicAPI.activateTextures(); } else if (model.activeTextures) { // deactivate textures for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { context: null, activeTextures: null }; // ---------------------------------------------------------------------------- function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); // Build VTK API setGet(publicAPI, model, ['context']); get(publicAPI, model, ['activeTextures']); // Object methods vtkOpenGLActor2D(publicAPI, model); } // ---------------------------------------------------------------------------- const newInstance = newInstance$1(extend); // ---------------------------------------------------------------------------- var vtkActor2D = { newInstance, extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkActor2D', newInstance); export { vtkActor2D as default, extend, newInstance };