@kitware/vtk.js
Version:
Visualization Toolkit for the Web
70 lines (67 loc) • 2.53 kB
JavaScript
import vtkActor from './OpenGL/Actor.js';
import vtkActor2D from './OpenGL/Actor2D.js';
import vtkBufferObject from './OpenGL/BufferObject.js';
import vtkCamera from './OpenGL/Camera.js';
import vtkCellArrayBufferObject from './OpenGL/CellArrayBufferObject.js';
import vtkConvolution2DPass from './OpenGL/Convolution2DPass.js';
import './OpenGL/CubeAxesActor.js';
import vtkForwardPass from './OpenGL/ForwardPass.js';
import vtkOpenGLFramebuffer from './OpenGL/Framebuffer.js';
import vtkGlyph3DMapper from './OpenGL/Glyph3DMapper.js';
import vtkHardwareSelector from './OpenGL/HardwareSelector.js';
import vtkHelper from './OpenGL/Helper.js';
import vtkImageMapper from './OpenGL/ImageMapper.js';
import vtkImageSlice from './OpenGL/ImageSlice.js';
import vtkPixelSpaceCallbackMapper from './OpenGL/PixelSpaceCallbackMapper.js';
import vtkOpenGLPolyDataMapper from './OpenGL/PolyDataMapper.js';
import vtkPolyDataMapper2D from './OpenGL/PolyDataMapper2D.js';
import vtkRenderer from './OpenGL/Renderer.js';
import vtkRenderWindow from './OpenGL/RenderWindow.js';
import vtkImageResliceMapper from './OpenGL/ImageResliceMapper.js';
import './OpenGL/ScalarBarActor.js';
import vtkShader from './OpenGL/Shader.js';
import vtkShaderCache from './OpenGL/ShaderCache.js';
import vtkShaderProgram from './OpenGL/ShaderProgram.js';
import vtkSkybox from './OpenGL/Skybox.js';
import vtkSphereMapper from './OpenGL/SphereMapper.js';
import vtkStickMapper from './OpenGL/StickMapper.js';
import vtkOpenGLTexture from './OpenGL/Texture.js';
import vtkTextureUnitManager from './OpenGL/TextureUnitManager.js';
import vtkVertexArrayObject from './OpenGL/VertexArrayObject.js';
import vtkViewNodeFactory from './OpenGL/ViewNodeFactory.js';
import vtkVolume from './OpenGL/Volume.js';
import vtkVolumeMapper from './OpenGL/VolumeMapper.js';
var OpenGL = {
vtkActor,
vtkActor2D,
vtkBufferObject,
vtkCamera,
vtkCellArrayBufferObject,
vtkConvolution2DPass,
vtkForwardPass,
vtkFramebuffer: vtkOpenGLFramebuffer,
vtkGlyph3DMapper,
vtkHardwareSelector,
vtkHelper,
vtkImageMapper,
vtkImageSlice,
vtkPixelSpaceCallbackMapper,
vtkPolyDataMapper: vtkOpenGLPolyDataMapper,
vtkPolyDataMapper2D,
vtkRenderWindow,
vtkRenderer,
vtkImageResliceMapper,
vtkShader,
vtkShaderCache,
vtkShaderProgram,
vtkSkybox,
vtkSphereMapper,
vtkStickMapper,
vtkTexture: vtkOpenGLTexture,
vtkTextureUnitManager,
vtkVertexArrayObject,
vtkViewNodeFactory,
vtkVolume,
vtkVolumeMapper
};
export { OpenGL as default };