@kitware/vtk.js
Version:
Visualization Toolkit for the Web
151 lines (132 loc) • 4.88 kB
TypeScript
import { vtkObject } from './../../interfaces';
import { RGBColor } from './../../types';
import { DisplayLocation } from './Property2D/Constants';
export interface IProperty2DInitialValues {
color?: RGBColor;
opacity?: number;
pointSize?: number;
lineWidth?: number;
displayLocation?: DisplayLocation;
}
export interface vtkProperty2D extends vtkObject {
/**
* Get the color of the object.
*/
getColor(): RGBColor;
/**
* Get the color of the object.
*/
getColorByReference(): RGBColor;
/**
* Get the display location of the object.
* @default 'Foreground'
*/
getDisplayLocation(): DisplayLocation;
/**
* Get the width of a Line.
* The width is expressed in screen units.
*/
getLineWidth(): number;
/**
* Get the opacity of the object.
*/
getOpacity(): number;
/**
* Get the diameter of a point.
* The size is expressed in screen units.
*/
getPointSize(): number;
/**
* Set the color of the object. Has the side effect of setting the
* ambient diffuse and specular colors as well. This is basically
* a quick overall color setting method.
* @param {Number} r Defines the red component (between 0 and 1).
* @param {Number} g Defines the green component (between 0 and 1).
* @param {Number} b Defines the blue component (between 0 and 1).
*/
setColor(r: number, g: number, b: number): boolean;
/**
* Set the color of the object. Has the side effect of setting the
* ambient diffuse and specular colors as well. This is basically
* a quick overall color setting method.
* @param {RGBColor} color Defines the RGB color array..
*/
setColor(color: RGBColor): boolean;
/**
* Set the color of the object. Has the side effect of setting the
* ambient diffuse and specular colors as well. This is basically
* a quick overall color setting method.
* @param {Number} r Defines the red component (between 0 and 1).
* @param {Number} g Defines the green component (between 0 and 1).
* @param {Number} b Defines the blue component (between 0 and 1).
*/
setColorFrom(r: number, g: number, b: number): boolean;
/**
* Set the color of the object. Has the side effect of setting the
* ambient diffuse and specular colors as well. This is basically
* a quick overall color setting method.
* @param {RGBColor} color Defines the RGB color array..
*/
setColorFrom(color: RGBColor): boolean;
/**
* Set the display location of the object.
* @param {String} displayLocation
*/
setDisplayLocation(displayLocation: DisplayLocation): boolean;
/**
* Set the width of a Line. The width is expressed in screen units.
* This is only implemented for OpenGL.
* @param {Number} lineWidth The width of the Line.
* @default 1.0
*/
setLineWidth(lineWidth: number): boolean;
/**
* Set the object’s opacity. 1.0 is totally opaque and 0.0 is
* completely transparent.
* @param {Number} opacity The opacity value.
*/
setOpacity(opacity: number): boolean;
/**
* Set the diameter of a point. The size is expressed in screen units.
* This is only implemented for OpenGL.
* @param {Number} pointSize The diameter of the point.
* @default 1.0
*/
setPointSize(pointSize: number): boolean;
}
/**
* Method use to decorate a given object (publicAPI+model) with vtkProperty2D characteristics.
*
* @param publicAPI object on which methods will be bounds (public)
* @param model object on which data structure will be bounds (protected)
* @param {IProperty2DInitialValues} [initialValues] (default: {})
*/
export function extend(
publicAPI: object,
model: object,
initialValues?: IProperty2DInitialValues
): void;
/**
* Method use to create a new instance of vtkProperty2D with object color, ambient color, diffuse color,
* specular color, and edge color white; ambient coefficient=0; diffuse
* coefficient=0; specular coefficient=0; specular power=1; Gouraud shading;
* and surface representation. Backface and frontface culling are off.
* @param {IProperty2DInitialValues} [initialValues] for pre-setting some of its content
*/
export function newInstance(
initialValues?: IProperty2DInitialValues
): vtkProperty2D;
/**
* vtkProperty2D is an object that represents lighting and other surface
* properties of a 2D geometric object. The primary properties that can be
* set are colors (overall, ambient, diffuse, specular, and edge color);
* specular power; opacity of the object; the representation of the
* object (points, wireframe, or surface); and the shading method to be
* used (flat, Gouraud, and Phong). Also, some special graphics features
* like backface properties can be set and manipulated with this object.
*/
export declare const vtkProperty2D: {
newInstance: typeof newInstance;
extend: typeof extend;
};
export default vtkProperty2D;