@kitware/vtk.js
Version:
Visualization Toolkit for the Web
165 lines (143 loc) • 4.61 kB
TypeScript
import vtkProp, { IPropInitialValues } from './Prop';
import vtkCoordinate from './Coordinate';
import vtkMapper from './Mapper';
import vtkProperty2D, { IProperty2DInitialValues } from './Property2D';
import vtkMapper2D from './Mapper2D';
import { Bounds } from './../../types';
/**
*
*/
export interface IActor2DInitialValues extends IPropInitialValues {
mapper?: vtkMapper;
property?: vtkProperty2D;
layerNumber?: number;
positionCoordinate?: vtkCoordinate;
positionCoordinate2?: vtkCoordinate;
}
export interface vtkActor2D extends vtkProp {
/**
*
* @return
*/
getActors2D(): any;
/**
*
* @return
*/
getIsOpaque(): boolean;
/**
* Return the property object that controls this actors surface
* properties. This should be an instance of a vtkProperty2D object. Every
* actor must have a property associated with it. If one isn’t specified,
* then one will be generated automatically. Multiple actors can share one
* property object.
*/
getProperty(): vtkProperty2D;
/**
* Create a new property suitable for use with this type of Actor.
* @param {IProperty2DInitialValues} [initialValues] (default: {})
*/
makeProperty(initialValues?: IProperty2DInitialValues): vtkProperty2D;
/**
* Sets the 2D mapper.
*/
setMapper(mapper: vtkMapper2D): boolean;
/**
* Gets the 2D mapper.
*/
getMapper(): vtkMapper2D;
/**
* Set the layer number for this 2D actor.
* The scenegraph uses this layer number to sort actor 2D overlays/underlays on top of each other.
* The actor2D with the highest layer number is going to be rendered at the very front i.e. it is
* the top-most layer.
* If two actor2D instances share the same layer number, they are rendered in the order in which
* they were added to the renderer via `addActor` or `addActor2D`.
* By default, each actor2D has a layer number of 0.
*/
setLayerNumber(layer: number): void;
/**
* Get the layer number for this 2D actor.
* The scenegraph uses this layer number to sort actor 2D overlays/underlays on top of each other.
* The actor2D with the highest layer number is going to be rendered at the very front i.e. it is
* the top-most layer.
* If two actor2D instances share the same layer number, they are rendered in the order in which
* they were added to the renderer via `addActor` or `addActor2D`.
* By default, each actor2D has a layer number of 0.
*/
getLayerNumber(): number;
/**
*
*/
hasTranslucentPolygonalGeometry(): boolean;
/**
* Set the Prop2D's position in display coordinates.
* @param XPos
* @param YPos
*/
setDisplayPosition(XPos: any, YPos: any): void;
/**
*
* @param w
*/
setWidth(w: number): void;
/**
*
* @param w
*/
setHeight(h: number): void;
/**
*
*/
getWidth(): number;
/**
*
*/
getHeight(): number;
/**
* Get the bounds as [xmin, xmax, ymin, ymax, zmin, zmax].
* @return {Bounds} The bounds for the mapper.
*/
getBounds(): Bounds;
/**
* Return the actual vtkCoordinate reference that the mapper should use
* to position the actor. This is used internally by the mappers and should
* be overridden in specialized subclasses and otherwise ignored.
*/
getActualPositionCoordinate(): vtkCoordinate;
/**
*
*/
getActualPositionCoordinate2(): vtkCoordinate;
}
/**
* Method use to decorate a given object (publicAPI+model) with vtkActor2D characteristics.
*
* @param publicAPI object on which methods will be bounds (public)
* @param model object on which data structure will be bounds (protected)
* @param {IActor2DInitialValues} [initialValues] (default: {})
*/
export function extend(
publicAPI: object,
model: object,
initialValues?: IActor2DInitialValues
): void;
/**
* Method use to create a new instance of vtkActor2D
* @param {IActor2DInitialValues} [initialValues] for pre-setting some of its content
*/
export function newInstance(initialValues?: IActor2DInitialValues): vtkActor2D;
/**
* vtkActor2D is used to represent a 2D entity in a rendering scene. It inherits
* functions related to the actors position, and orientation from
* vtkProp. The actor also has scaling and maintains a reference to the
* defining geometry (i.e., the mapper), rendering properties, and possibly a
* texture map.
* @see [vtkMapper2D](./Rendering_Core_Mapper2D.html)
* @see [vtkProperty2D](./Rendering_Core_Property2D.html)
*/
export declare const vtkActor2D: {
newInstance: typeof newInstance;
extend: typeof extend;
};
export default vtkActor2D;