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@kitware/vtk.js

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Visualization Toolkit for the Web

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import { mat4, vec3 } from 'gl-matrix'; import { m as macro } from '../../macros2.js'; import vtkCompositeCameraManipulator from './CompositeCameraManipulator.js'; import vtkCompositeMouseManipulator from './CompositeMouseManipulator.js'; import { x as multiplyScalar, d as dot, k as add, r as radiansFromDegrees, j as cross } from '../../Common/Core/Math/index.js'; // ---------------------------------------------------------------------------- // vtkMouseCameraTrackballRotateManipulator methods // ---------------------------------------------------------------------------- function vtkMouseCameraTrackballRotateManipulator(publicAPI, model) { // Set our className model.classHierarchy.push('vtkMouseCameraTrackballRotateManipulator'); const newCamPos = new Float64Array(3); const newFp = new Float64Array(3); const newViewUp = new Float64Array(3); const trans = new Float64Array(16); const v2 = new Float64Array(3); const centerNeg = new Float64Array(3); const direction = new Float64Array(3); publicAPI.onButtonDown = (interactor, renderer, position) => { model.previousPosition = position; }; publicAPI.onMouseMove = (interactor, renderer, position) => { if (!position) { return; } const camera = renderer.getActiveCamera(); const cameraPos = camera.getPosition(); const cameraFp = camera.getFocalPoint(); mat4.identity(trans); const { center, rotationFactor } = model; if (model.useFocalPointAsCenterOfRotation) { center[0] = cameraFp[0]; center[1] = cameraFp[1]; center[2] = cameraFp[2]; } const dx = model.previousPosition.x - position.x; const dy = model.previousPosition.y - position.y; const size = interactor.getView().getViewportSize(renderer); // Azimuth const viewUp = camera.getViewUp(); if (model.useWorldUpVec) { const centerOfRotation = new Float64Array(3); vec3.copy(centerOfRotation, model.worldUpVec); // Compute projection of cameraPos onto worldUpVec multiplyScalar(centerOfRotation, dot(cameraPos, model.worldUpVec) / dot(model.worldUpVec, model.worldUpVec)); add(center, centerOfRotation, centerOfRotation); mat4.translate(trans, trans, centerOfRotation); mat4.rotate(trans, trans, radiansFromDegrees(360.0 * dx / size[0] * rotationFactor), model.worldUpVec); // Translate back centerOfRotation[0] = -centerOfRotation[0]; centerOfRotation[1] = -centerOfRotation[1]; centerOfRotation[2] = -centerOfRotation[2]; mat4.translate(trans, trans, centerOfRotation); mat4.translate(trans, trans, center); } else { mat4.translate(trans, trans, center); mat4.rotate(trans, trans, radiansFromDegrees(360.0 * dx / size[0] * rotationFactor), viewUp); } // Elevation cross(camera.getDirectionOfProjection(), viewUp, v2); mat4.rotate(trans, trans, radiansFromDegrees(-360.0 * dy / size[1] * rotationFactor), v2); // Translate back centerNeg[0] = -center[0]; centerNeg[1] = -center[1]; centerNeg[2] = -center[2]; mat4.translate(trans, trans, centerNeg); // Apply transformation to camera position, focal point, and view up vec3.transformMat4(newCamPos, cameraPos, trans); vec3.transformMat4(newFp, cameraFp, trans); direction[0] = viewUp[0] + cameraPos[0]; direction[1] = viewUp[1] + cameraPos[1]; direction[2] = viewUp[2] + cameraPos[2]; vec3.transformMat4(newViewUp, direction, trans); camera.setPosition(newCamPos[0], newCamPos[1], newCamPos[2]); camera.setFocalPoint(newFp[0], newFp[1], newFp[2]); camera.setViewUp(newViewUp[0] - newCamPos[0], newViewUp[1] - newCamPos[1], newViewUp[2] - newCamPos[2]); camera.orthogonalizeViewUp(); renderer.resetCameraClippingRange(); if (interactor.getLightFollowCamera()) { renderer.updateLightsGeometryToFollowCamera(); } model.previousPosition = position; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { useWorldUpVec: false, // set WorldUpVector to be y-axis by default worldUpVec: [0, 1, 0], useFocalPointAsCenterOfRotation: false }; // ---------------------------------------------------------------------------- function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance macro.obj(publicAPI, model); vtkCompositeMouseManipulator.extend(publicAPI, model, initialValues); vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues); // Create get-set macro macro.setGet(publicAPI, model, ['useWorldUpVec']); macro.setGetArray(publicAPI, model, ['worldUpVec'], 3); macro.setGet(publicAPI, model, ['useFocalPointAsCenterOfRotation']); // Object specific methods vtkMouseCameraTrackballRotateManipulator(publicAPI, model); } // ---------------------------------------------------------------------------- const newInstance = macro.newInstance(extend, 'vtkMouseCameraTrackballRotateManipulator'); // ---------------------------------------------------------------------------- var vtkMouseCameraTrackballRotateManipulator$1 = { newInstance, extend }; export { vtkMouseCameraTrackballRotateManipulator$1 as default, extend, newInstance };