@kitware/vtk.js
Version:
Visualization Toolkit for the Web
120 lines (99 loc) • 4.58 kB
JavaScript
import { mat4, vec3 } from 'gl-matrix';
import { m as macro } from '../../macros2.js';
import vtkCompositeCameraManipulator from './CompositeCameraManipulator.js';
import vtkCompositeMouseManipulator from './CompositeMouseManipulator.js';
import { r as radiansFromDegrees, B as degreesFromRadians } from '../../Common/Core/Math/index.js';
// ----------------------------------------------------------------------------
// vtkMouseCameraTrackballRollManipulator methods
// ----------------------------------------------------------------------------
function vtkMouseCameraTrackballRollManipulator(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkMouseCameraTrackballRollManipulator');
const axis = new Float64Array(3);
const direction = new Float64Array(3);
const centerNeg = new Float64Array(3);
const transform = new Float64Array(16);
const newCamPos = new Float64Array(3);
const newFp = new Float64Array(3);
const newViewUp = new Float64Array(3);
publicAPI.onButtonDown = (interactor, renderer, position) => {
model.previousPosition = position;
};
publicAPI.onMouseMove = (interactor, renderer, position) => {
if (!position) {
return;
}
const camera = renderer.getActiveCamera();
// compute view vector (rotation axis)
const cameraPos = camera.getPosition();
const cameraFp = camera.getFocalPoint();
const viewUp = camera.getViewUp();
axis[0] = cameraFp[0] - cameraPos[0];
axis[1] = cameraFp[1] - cameraPos[1];
axis[2] = cameraFp[2] - cameraPos[2];
// compute the angle of rotation
// - first compute the two vectors (center to mouse)
publicAPI.computeDisplayCenter(interactor.getInteractorStyle(), renderer);
const x1 = model.previousPosition.x - model.displayCenter[0];
const x2 = position.x - model.displayCenter[0];
const y1 = model.previousPosition.y - model.displayCenter[1];
const y2 = position.y - model.displayCenter[1];
if (x2 === 0 && y2 === 0 || x1 === 0 && y1 === 0) {
// don't ever want to divide by zero
return;
}
// - divide by magnitudes to get angle
const angle = degreesFromRadians((x1 * y2 - y1 * x2) / (Math.sqrt(x1 * x1 + y1 * y1) * Math.sqrt(x2 * x2 + y2 * y2)));
const {
center
} = model;
mat4.identity(transform);
centerNeg[0] = -center[0];
centerNeg[1] = -center[1];
centerNeg[2] = -center[2];
// Translate to center
mat4.translate(transform, transform, center);
// roll
mat4.rotate(transform, transform, radiansFromDegrees(angle), axis);
// Translate back
mat4.translate(transform, transform, centerNeg);
// Apply transformation to camera position, focal point, and view up
vec3.transformMat4(newCamPos, cameraPos, transform);
vec3.transformMat4(newFp, cameraFp, transform);
direction[0] = viewUp[0] + cameraPos[0];
direction[1] = viewUp[1] + cameraPos[1];
direction[2] = viewUp[2] + cameraPos[2];
vec3.transformMat4(newViewUp, direction, transform);
camera.setPosition(newCamPos[0], newCamPos[1], newCamPos[2]);
camera.setFocalPoint(newFp[0], newFp[1], newFp[2]);
camera.setViewUp(newViewUp[0] - newCamPos[0], newViewUp[1] - newCamPos[1], newViewUp[2] - newCamPos[2]);
camera.orthogonalizeViewUp();
renderer.resetCameraClippingRange();
if (interactor.getLightFollowCamera()) {
renderer.updateLightsGeometryToFollowCamera();
}
model.previousPosition = position;
};
}
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
const DEFAULT_VALUES = {};
// ----------------------------------------------------------------------------
function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
// Inheritance
macro.obj(publicAPI, model);
vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues);
vtkCompositeMouseManipulator.extend(publicAPI, model, initialValues);
// Object specific methods
vtkMouseCameraTrackballRollManipulator(publicAPI, model);
}
// ----------------------------------------------------------------------------
const newInstance = macro.newInstance(extend, 'vtkMouseCameraTrackballRollManipulator');
// ----------------------------------------------------------------------------
var vtkMouseCameraTrackballRollManipulator$1 = {
newInstance,
extend
};
export { vtkMouseCameraTrackballRollManipulator$1 as default, extend, newInstance };