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@kitware/vtk.js

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Visualization Toolkit for the Web

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import 'seedrandom'; import '../../macros2.js'; import './Math/Constants.js'; export { ar as LUFactor3x3, as as LUSolve3x3, a0 as Pi, k as add, Z as angleBetweenVectors, W as areBoundsInitialized, E as areEquals, a as areMatricesEqual, a5 as arrayMax, a4 as arrayMin, G as arrayRange, a9 as beginCombination, a8 as binomial, aV as boundsIsWithinOtherBounds, a1 as ceil, a6 as ceilLog2, aR as clampAndNormalizeValue, F as clampValue, e as clampVector, aq as columnsToMat3, ap as columnsToMat4, aQ as computeBoundsFromPoints, $ as createArray, I as createUninitializedBounds, j as cross, b as default, B as degreesFromRadians, o as determinant2x2, z as determinant3x3, aF as diagonalize3x3, f as distance2BetweenPoints, d as dot, ai as dot2D, aJ as estimateMatrixCondition, aU as extentIsWithinOtherExtent, a7 as factorial, b2 as float2CssRGBA, X as floatRGB2HexCode, b1 as floatToHex2, M as floor, ad as gaussian, ak as gaussianAmplitude, al as gaussianWeight, aT as getAdjustedScalarRange, H as getMajorAxisIndex, b0 as getMinorAxisIndex, aS as getScalarTypeFittingRange, ac as getSeed, V as getSparseOrthogonalMatrix, aM as hex2float, h as hsv2rgb, K as identity, ax as identity3x3, aY as inf, aw as invert3x3, p as invertMatrix, a_ as isFinite, ay as isIdentity, az as isIdentity3x3, N as isInf, a$ as isNaN, i as isNan, Y as isPowerOfTwo, w as jacobi, q as jacobiN, Q as lab2rgb, aN as lab2xyz, C as ldexp, at as linearSolve3x3, aH as luFactorLinearSystem, aI as luSolveLinearSystem, aC as matrix3x3ToQuaternion, a3 as max, a2 as min, au as multiply3x3_mat3, U as multiply3x3_vect3, m as multiplyAccumulate, af as multiplyAccumulate2D, L as multiplyMatrix, aD as multiplyQuaternion, x as multiplyScalar, ae as multiplyScalar2D, T as nearestPowerOfTwo, aZ as negInf, aa as nextCombination, n as norm, an as norm2D, l as normalize, S as normalize2D, J as normalize4D, aE as orthogonalize3x3, ag as outer, am as outer2D, t as perpendiculars, aW as pointIsWithinBounds, ah as projectVector, aj as projectVector2D, aA as quaternionToMatrix3x3, r as radiansFromDegrees, y as random, ab as randomSeed, O as rgb2hsv, P as rgb2lab, aP as rgb2xyz, R as round, aB as roundNumber, c as roundVector, A as rowsToMat3, ao as rowsToMat4, _ as signedAngleBetweenVectors, aG as singularValueDecomposition3x3, aX as solve3PointCircle, aK as solveHomogeneousLeastSquares, aL as solveLeastSquares, g as solveLinearSystem, s as subtract, av as transpose3x3, u as uninitializeBounds, aO as xyz2lab, D as xyz2rgb } from './Math/index.js';