@kitware/vtk.js
Version:
Visualization Toolkit for the Web
152 lines (117 loc) • 5.37 kB
JavaScript
import { mat4 } from 'gl-matrix';
import macro from '../../macros.js';
import vtkProp from '../Core/Prop.js';
import vtkViewNode from '../SceneGraph/ViewNode.js';
import { registerOverride } from './ViewNodeFactory.js';
var CoordinateSystem = vtkProp.CoordinateSystem; // ----------------------------------------------------------------------------
// vtkWebGPUActor methods
// ----------------------------------------------------------------------------
function vtkWebGPUActor2D(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkWebGPUActor2D'); // Builds myself.
publicAPI.buildPass = function (prepass) {
if (prepass) {
model.WebGPURenderer = publicAPI.getFirstAncestorOfType('vtkWebGPURenderer');
model.WebGPURenderWindow = model.WebGPURenderer.getFirstAncestorOfType('vtkWebGPURenderWindow');
if (model.propID === undefined) {
model.propID = model.WebGPURenderWindow.getUniquePropID();
}
publicAPI.prepareNodes();
publicAPI.addMissingNode(model.renderable.getMapper());
publicAPI.removeUnusedNodes();
}
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseOpaquePass = function (renderPass) {
if (!model.renderable || !model.renderable.getNestedVisibility() || !model.renderable.getIsOpaque() || model.WebGPURenderer.getSelector() && !model.renderable.getNestedPickable()) {
return;
}
publicAPI.apply(renderPass, true);
if (model.children[0]) {
model.children[0].traverse(renderPass);
}
publicAPI.apply(renderPass, false);
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseTranslucentPass = function (renderPass) {
if (!model.renderable || !model.renderable.getNestedVisibility() || model.renderable.getIsOpaque() || model.WebGPURenderer.getSelector() && !model.renderable.getNestedPickable()) {
return;
}
publicAPI.apply(renderPass, true);
if (model.children[0]) {
model.children[0].traverse(renderPass);
}
publicAPI.apply(renderPass, false);
};
publicAPI.queryPass = function (prepass, renderPass) {
if (prepass) {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (model.renderable.getIsOpaque()) {
renderPass.incrementOpaqueActorCount();
} else {
renderPass.incrementTranslucentActorCount();
}
}
};
publicAPI.getBufferShift = function (wgpuRen) {
publicAPI.getKeyMatrices(wgpuRen);
return model.bufferShift;
};
publicAPI.getKeyMatrices = function (wgpuRen) {
// has the actor or stabilization center changed?
if (Math.max(model.renderable.getMTime(), wgpuRen.getStabilizedTime()) > model.keyMatricesTime.getMTime()) {
// compute the net shift, only apply stabilized coords with world coordinates
model.bufferShift[0] = 0.0;
model.bufferShift[1] = 0.0;
model.bufferShift[2] = 0.0;
var center = wgpuRen.getStabilizedCenterByReference();
if (model.renderable.getCoordinateSystem() === CoordinateSystem.WORLD) {
model.bufferShift[0] -= center[0];
model.bufferShift[1] -= center[1];
model.bufferShift[2] -= center[2];
}
mat4.identity(model.keyMatrices.bcwc);
mat4.identity(model.keyMatrices.normalMatrix); // only meed the buffer shift to get to world
mat4.translate(model.keyMatrices.bcwc, model.keyMatrices.bcwc, [-model.bufferShift[0], -model.bufferShift[1], -model.bufferShift[2]]); // to get to stabilized we also need the center
if (model.renderable.getCoordinateSystem() === CoordinateSystem.WORLD) {
mat4.translate(model.keyMatrices.bcsc, model.keyMatrices.bcwc, [-center[0], -center[1], -center[2]]);
} else {
mat4.copy(model.keyMatrices.bcsc, model.keyMatrices.bcwc);
}
model.keyMatricesTime.modified();
}
return model.keyMatrices;
};
} // ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
var DEFAULT_VALUES = {
keyMatricesTime: null,
keyMatrices: null,
propID: undefined,
bufferShift: undefined
}; // ----------------------------------------------------------------------------
function extend(publicAPI, model) {
var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);
model.keyMatricesTime = {};
macro.obj(model.keyMatricesTime, {
mtime: 0
});
model.keyMatrices = {
normalMatrix: new Float64Array(16),
bcwc: new Float64Array(16),
bcsc: new Float64Array(16)
};
macro.get(publicAPI, model, ['propID', 'keyMatricesTime']);
model.bufferShift = [0, 0, 0, 0]; // Object methods
vtkWebGPUActor2D(publicAPI, model);
} // ----------------------------------------------------------------------------
var newInstance = macro.newInstance(extend); // ----------------------------------------------------------------------------
var index = {
newInstance: newInstance,
extend: extend
}; // Register ourself to WebGPU backend if imported
registerOverride('vtkActor2D', newInstance);
export { index as default, extend, newInstance };