UNPKG

@kitware/vtk.js

Version:

Visualization Toolkit for the Web

97 lines (68 loc) 3.73 kB
import { newInstance as newInstance$1, vtkDebugMacro as vtkDebugMacro$1 } from '../../macros.js'; import vtkViewNode from '../SceneGraph/ViewNode.js'; import { registerOverride } from './ViewNodeFactory.js'; // import { mat4, vec3 } from 'gl-matrix'; var vtkDebugMacro = vtkDebugMacro$1; // ---------------------------------------------------------------------------- // vtkOpenGLPixelSpaceCallbackMapper methods // ---------------------------------------------------------------------------- function vtkOpenGLPixelSpaceCallbackMapper(publicAPI, model) { model.classHierarchy.push('vtkOpenGLPixelSpaceCallbackMapper'); publicAPI.opaquePass = function (prepass, renderPass) { model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer'); model._openGLRenderWindow = model._openGLRenderer.getParent(); var aspectRatio = model._openGLRenderer.getAspectRatio(); var camera = model._openGLRenderer ? model._openGLRenderer.getRenderable().getActiveCamera() : null; var tsize = model._openGLRenderer.getTiledSizeAndOrigin(); var texels = null; if (model.renderable.getUseZValues()) { var zbt = renderPass.getZBufferTexture(); var width = Math.floor(zbt.getWidth()); var height = Math.floor(zbt.getHeight()); var gl = model._openGLRenderWindow.getContext(); zbt.bind(); // Here we need to use vtkFramebuffer to save current settings (bindings/buffers) var fb = renderPass.getFramebuffer(); if (!fb) { vtkDebugMacro('No framebuffer to save/restore'); } else { // save framebuffer settings fb.saveCurrentBindingsAndBuffers(); } var framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, zbt.getHandle(), 0); if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) { texels = new Uint8Array(width * height * 4); gl.viewport(0, 0, width, height); gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, texels); } // Now we need to restore framebuffer bindings/buffers if (fb) { fb.restorePreviousBindingsAndBuffers(); } gl.deleteFramebuffer(framebuffer); } model.renderable.invokeCallback(model.renderable.getInputData(), camera, aspectRatio, tsize, texels); }; publicAPI.queryPass = function (prepass, renderPass) { if (prepass) { if (model.renderable.getUseZValues()) { renderPass.requestDepth(); } } }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- var DEFAULT_VALUES = {}; // ---------------------------------------------------------------------------- function extend(publicAPI, model) { var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); // Object methods vtkOpenGLPixelSpaceCallbackMapper(publicAPI, model); } // ---------------------------------------------------------------------------- var newInstance = newInstance$1(extend, 'vtkOpenGLPixelSpaceCallbackMapper'); // ---------------------------------------------------------------------------- var vtkPixelSpaceCallbackMapper = { newInstance: newInstance, extend: extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkPixelSpaceCallbackMapper', newInstance); export { vtkPixelSpaceCallbackMapper as default, extend, newInstance };