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@kitware/vtk.js

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Visualization Toolkit for the Web

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import { mat4 } from 'gl-matrix'; import { newInstance as newInstance$1, obj, setGet } from '../../macros.js'; import vtkViewNode from '../SceneGraph/ViewNode.js'; import { registerOverride } from './ViewNodeFactory.js'; // vtkOpenGLImageSlice methods // ---------------------------------------------------------------------------- function vtkOpenGLImageSlice(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLImageSlice'); // Builds myself. publicAPI.buildPass = function (prepass) { if (!model.renderable || !model.renderable.getVisibility()) { return; } if (prepass) { if (!model.renderable) { return; } model._openGLRenderWindow = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow'); model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer'); model.context = model._openGLRenderWindow.getContext(); publicAPI.prepareNodes(); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); } }; publicAPI.traverseZBufferPass = function (renderPass) { if (!model.renderable || !model.renderable.getNestedVisibility() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) { return; } publicAPI.apply(renderPass, true); model.children.forEach(function (child) { child.traverse(renderPass); }); publicAPI.apply(renderPass, false); }; publicAPI.traverseOpaqueZBufferPass = function (renderPass) { return publicAPI.traverseOpaquePass(renderPass); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = function (renderPass) { if (!model.renderable || !model.renderable.getNestedVisibility() || !model.renderable.getIsOpaque() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) { return; } publicAPI.apply(renderPass, true); model.children.forEach(function (child) { child.traverse(renderPass); }); publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = function (renderPass) { if (!model.renderable || !model.renderable.getNestedVisibility() || model.renderable.getIsOpaque() || model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) { return; } publicAPI.apply(renderPass, true); model.children.forEach(function (child) { child.traverse(renderPass); }); publicAPI.apply(renderPass, false); }; publicAPI.queryPass = function (prepass, renderPass) { if (prepass) { if (!model.renderable || !model.renderable.getVisibility()) { return; } if (model.renderable.getIsOpaque()) { renderPass.incrementOpaqueActorCount(); } else { renderPass.incrementTranslucentActorCount(); } } }; publicAPI.zBufferPass = function (prepass, renderPass) { return publicAPI.opaquePass(prepass, renderPass); }; publicAPI.opaqueZBufferPass = function (prepass, renderPass) { return publicAPI.opaquePass(prepass, renderPass); }; // Renders myself publicAPI.opaquePass = function (prepass, renderPass) { if (prepass) { model.context.depthMask(true); } }; // Renders myself publicAPI.translucentPass = function (prepass, renderPass) { model.context.depthMask(!prepass); }; publicAPI.getKeyMatrices = function () { // has the actor changed? if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) { mat4.copy(model.keyMatrices.mcwc, model.renderable.getMatrix()); mat4.transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc); model.keyMatrixTime.modified(); } return model.keyMatrices; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- var DEFAULT_VALUES = { context: null, keyMatrixTime: null, keyMatrices: null }; // ---------------------------------------------------------------------------- function extend(publicAPI, model) { var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); model.keyMatrixTime = {}; obj(model.keyMatrixTime, { mtime: 0 }); model.keyMatrices = { mcwc: mat4.identity(new Float64Array(16)) }; // Build VTK API setGet(publicAPI, model, ['context']); // Object methods vtkOpenGLImageSlice(publicAPI, model); } // ---------------------------------------------------------------------------- var newInstance = newInstance$1(extend, 'vtkOpenGLImageSlice'); // ---------------------------------------------------------------------------- var vtkImageSlice = { newInstance: newInstance, extend: extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkImageSlice', newInstance); export { vtkImageSlice as default, extend, newInstance };