UNPKG

@kitware/vtk.js

Version:

Visualization Toolkit for the Web

120 lines (101 loc) 2.72 kB
import { vtkAlgorithm } from './../../interfaces'; /** * * @param {boolean} [resizable] Must be set to true if texture can be resized at run time (default: false) */ export interface ITextureInitialValues { repeat?: boolean; interpolate?: boolean; edgeClamp?: boolean; imageLoaded?: boolean; mipLevel?: number; resizable?: boolean; } export interface vtkTexture extends vtkAlgorithm { /** * */ getRepeat(): boolean; /** * */ getEdgeClamp(): boolean; /** * */ getInterpolate(): boolean; /** * */ getImage(): any; /** * */ getImageLoaded(): boolean; /** * */ getMipLevel(): number; /** * * @param repeat * @default false */ setRepeat(repeat: boolean): boolean; /** * * @param edgeClamp * @default false */ setEdgeClamp(edgeClamp: boolean): boolean; /** * * @param interpolate * @default false */ setInterpolate(interpolate: boolean): boolean; /** * * @param image * @default null */ setImage(image: any): void; /** * @param level */ setMipLevel(level: number): boolean; } /** * Method use to decorate a given object (publicAPI+model) with vtkTexture characteristics. * * @param publicAPI object on which methods will be bounds (public) * @param model object on which data structure will be bounds (protected) * @param {ITextureInitialValues} [initialValues] (default: {}) */ export function extend(publicAPI: object, model: object, initialValues?: ITextureInitialValues): void; /** * Method use to create a new instance of vtkTexture. * @param {ITextureInitialValues} [initialValues] for pre-setting some of its content */ export function newInstance(initialValues?: ITextureInitialValues): vtkTexture; /** * Method used to create mipmaps from given texture data. Works best with textures that have a * width and a height that are powers of two. * * @param nativeArray the array of data to create mipmaps from. * @param width the width of the data * @param height the height of the data * @param level the level to which additional mipmaps are generated. */ export function generateMipmaps(nativeArray: any, width: number, height: number, level: number): Array<Uint8ClampedArray>; /** * vtkTexture is an image algorithm that handles loading and binding of texture maps. * It obtains its data from an input image data dataset type. * Thus you can create visualization pipelines to read, process, and construct textures. * Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture. */ export declare const vtkTexture: { newInstance: typeof newInstance, extend: typeof extend, }; export default vtkTexture;