@kitware/vtk.js
Version:
Visualization Toolkit for the Web
120 lines (101 loc) • 2.72 kB
TypeScript
import { vtkAlgorithm } from './../../interfaces';
/**
*
* @param {boolean} [resizable] Must be set to true if texture can be resized at run time (default: false)
*/
export interface ITextureInitialValues {
repeat?: boolean;
interpolate?: boolean;
edgeClamp?: boolean;
imageLoaded?: boolean;
mipLevel?: number;
resizable?: boolean;
}
export interface vtkTexture extends vtkAlgorithm {
/**
*
*/
getRepeat(): boolean;
/**
*
*/
getEdgeClamp(): boolean;
/**
*
*/
getInterpolate(): boolean;
/**
*
*/
getImage(): any;
/**
*
*/
getImageLoaded(): boolean;
/**
*
*/
getMipLevel(): number;
/**
*
* @param repeat
* @default false
*/
setRepeat(repeat: boolean): boolean;
/**
*
* @param edgeClamp
* @default false
*/
setEdgeClamp(edgeClamp: boolean): boolean;
/**
*
* @param interpolate
* @default false
*/
setInterpolate(interpolate: boolean): boolean;
/**
*
* @param image
* @default null
*/
setImage(image: any): void;
/**
* @param level
*/
setMipLevel(level: number): boolean;
}
/**
* Method use to decorate a given object (publicAPI+model) with vtkTexture characteristics.
*
* @param publicAPI object on which methods will be bounds (public)
* @param model object on which data structure will be bounds (protected)
* @param {ITextureInitialValues} [initialValues] (default: {})
*/
export function extend(publicAPI: object, model: object, initialValues?: ITextureInitialValues): void;
/**
* Method use to create a new instance of vtkTexture.
* @param {ITextureInitialValues} [initialValues] for pre-setting some of its content
*/
export function newInstance(initialValues?: ITextureInitialValues): vtkTexture;
/**
* Method used to create mipmaps from given texture data. Works best with textures that have a
* width and a height that are powers of two.
*
* @param nativeArray the array of data to create mipmaps from.
* @param width the width of the data
* @param height the height of the data
* @param level the level to which additional mipmaps are generated.
*/
export function generateMipmaps(nativeArray: any, width: number, height: number, level: number): Array<Uint8ClampedArray>;
/**
* vtkTexture is an image algorithm that handles loading and binding of texture maps.
* It obtains its data from an input image data dataset type.
* Thus you can create visualization pipelines to read, process, and construct textures.
* Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture.
*/
export declare const vtkTexture: {
newInstance: typeof newInstance,
extend: typeof extend,
};
export default vtkTexture;