@kitware/vtk.js
Version:
Visualization Toolkit for the Web
249 lines (213 loc) • 6.2 kB
TypeScript
import { vec3 } from 'gl-matrix';
import { vtkAlgorithm, vtkObject } from './../../interfaces';
import { Vector3 } from './../../types';
/**
*
*/
export interface IPlaneSourceInitialValues {
xResolution?: number;
yResolution?: number;
origin?: Vector3;
point1?: Vector3;
point2?: Vector3;
pointType?: string;
}
type vtkPlaneSourceBase = vtkObject & Omit<vtkAlgorithm,
| 'getInputData'
| 'setInputData'
| 'setInputConnection'
| 'getInputConnection'
| 'addInputConnection'
| 'addInputData'>;
export interface vtkPlaneSource extends vtkPlaneSourceBase {
/**
* Get the center of the plane.
* @default [0, 0, 0]
*/
getCenter(): Vector3;
/**
* Get the center of the plane.
*/
getCenterByReference(): Vector3;
/**
* Get the normal of the plane.
* @default [0, 0, 1]
*/
getNormal(): Vector3;
/**
* Get the normal of the plane.
*/
getNormalByReference(): Vector3;
/**
* Get the origin of the plane, lower-left corner.
* @default [0, 0, 0]
*/
getOrigin(): Vector3;
/**
* Get the origin of the plane, lower-left corner.
*/
getOriginByReference(): Vector3;
/**
* Get the x axes of the plane.
* @default [1, 0, 0]
*/
getPoint1(): Vector3;
/**
* Get the x axes of the plane.
*/
getPoint1ByReference(): Vector3;
/**
* Get the y axes of the plane.
* @default [0, 1, 0]
*/
getPoint2(): Vector3;
/**
* Get the y axes of the plane.
*/
getPoint2ByReference(): Vector3;
/**
* Get the x resolution of the plane.
* @default 10
*/
getXResolution(): number;
/**
* Get the y resolution of the plane.
* @default 10
*/
getYResolution(): number;
/**
*
* @param inData
* @param outData
*/
requestData(inData: any, outData: any): void;
/**
* Rotate plane around a given axis
* @param angle theta Angle (radian) to rotate about
* @param rotationAxis Axis to rotate around
*/
rotate(angle: number, rotationAxis: vec3): void;
/**
* Set the center of the plane.
* @param {Number} x The x coordinate.
* @param {Number} y The y coordinate.
* @param {Number} z The z coordinate.
*/
setCenter(x: number, y: number, z: number): void;
/**
* Set the center of the plane.
* @param {Vector3} center The coordinate of the center point.
*/
setCenter(center: Vector3): void;
/**
* Set the normal of the plane.
* @param {Vector3} normal The normal coordinate.
*/
setNormal(normal: Vector3): boolean;
/**
* Set the normal of the plane.
* @param {Number} x The x coordinate.
* @param {Number} y The y coordinate.
* @param {Number} z The z coordinate.
*/
setNormal(x: number, y: number, z: number): boolean;
/**
* Set the normal of the plane.
* @param {Vector3} normal The normal coordinate.
*/
setNormalFrom(normal: Vector3): boolean;
/**
* Set the origin of the plane.
* @param {Vector3} origin The coordinate of the origin point.
*/
setOrigin(origin: Vector3): boolean;
/**
* Set the origin of the plane.
* @param {Number} x The x coordinate of the origin point.
* @param {Number} y The y coordinate of the origin point.
* @param {Number} z The z coordinate of the origin point.
*/
setOrigin(x: number, y: number, z: number): boolean;
/**
* Set the origin of the plane.
* @param {Vector3} origin The coordinate of the origin point.
*/
setOriginFrom(origin: Vector3): boolean;
/**
* Specify a point defining the first axis of the plane.
* @param {Number} x The x coordinate.
* @param {Number} y The y coordinate.
* @param {Number} z The z coordinate.
*/
setPoint1(x: number, y: number, z: number): boolean;
/**
* Specify a point defining the first axis of the plane.
* @param {Vector3} point1
*/
setPoint1(point1: Vector3): boolean;
/**
* Specify a point defining the second axis of the plane.
* @param {Number} x The x coordinate.
* @param {Number} y The y coordinate.
* @param {Number} z The z coordinate.
*/
setPoint2(x: number, y: number, z: number): boolean;
/**
* Specify a point defining the second axis of the plane.
* @param {Vector3} point2
*/
setPoint2(point2: Vector3): boolean;
/**
* Set the number of facets used to represent the cone.
* @param {Number} xResolution
*/
setXResolution(xResolution: number): boolean;
/**
* Set the number of facets used to represent the cone.
* @param {Number} yResolution
*/
setYResolution(yResolution: number): boolean;
/**
*
* @param {vec3} v1
* @param {vec3} v2
*/
updatePlane(v1: vec3, v2: vec3): boolean;
}
/**
* Method used to decorate a given object (publicAPI+model) with vtkPlaneSource characteristics.
*
* @param publicAPI object on which methods will be bounds (public)
* @param model object on which data structure will be bounds (protected)
* @param {IPlaneSourceInitialValues} [initialValues] (default: {})
*/
export function extend(publicAPI: object, model: object, initialValues?: IPlaneSourceInitialValues): void;
/**
* Method used to create a new instance of vtkPlaneSource.
* @param {IPlaneSourceInitialValues} [initialValues] for pre-setting some of its content
*/
export function newInstance(initialValues?: IPlaneSourceInitialValues): vtkPlaneSource;
/**
* vtkPlaneSource creates an m x n array of quadrilaterals arranged as a regular
* tiling in a plane. The plane is defined by specifying an origin point, and then
* two other points that, together with the origin, define two axes for the plane.
* These axes do not have to be orthogonal - so you can create a parallelogram.
* (The axes must not be parallel.) The resolution of the plane (i.e., number of
* subdivisions) is controlled by the ivars XResolution and YResolution.
*
* By default, the plane is centered at the origin and perpendicular to the z-axis,
* with width and height of length 1 and resolutions set to 1.
*
* @example
* ```js
* import vtkPlaneSource from '@kitware/vtk.js/Filters/Sources/PlaneSource';
*
* const plane = vtkPlaneSource.newInstance({ xResolution: 10, yResolution: 10 });
* const polydata = plane.getOutputData();
* ```
*/
export declare const vtkPlaneSource: {
newInstance: typeof newInstance,
extend: typeof extend,
};
export default vtkPlaneSource;