UNPKG

@kitten-science/kitten-scientists

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Add-on for the wonderful incremental browser game: https://kittensgame.com/web/

85 lines 4.56 kB
import { isNil } from "@oliversalzburg/js-utils/data/nil.js"; import { Icons } from "../images/Icons.js"; import stylesButton from "./components/Button.module.css"; import stylesDelimiter from "./components/Delimiter.module.css"; import { Dialog } from "./components/Dialog.js"; import { HeaderListItem } from "./components/HeaderListItem.js"; import { IconSettingsPanel } from "./components/IconSettingsPanel.js"; import { SettingsList } from "./components/SettingsList.js"; import { SettingTriggerListItem } from "./components/SettingTriggerListItem.js"; export class ResetBonfireSettingsUi extends IconSettingsPanel { _buildings; constructor(parent, settings, locale) { const label = parent.host.engine.i18n("ui.build"); super(parent, label, settings, { icon: Icons.Bonfire, onRefreshRequest: () => { this.expando.ineffective = Object.values(settings.buildings).some(_ => _.enabled && _.trigger === -1); }, }); this._buildings = []; for (const buildingGroup of this.host.game.bld.buildingGroups) { this._buildings.push(new HeaderListItem(this, buildingGroup.title)); for (const building of buildingGroup.buildings) { if (building === "unicornPasture" || isNil(this.setting.buildings[building])) { continue; } const meta = this.host.game.bld.getBuildingExt(building).meta; if (!isNil(meta.stages)) { const name = Object.values(this.setting.buildings).find(item => item.baseBuilding === building)?.building; this._buildings.push(this._getResetOption(this, this.setting.buildings[building], locale, settings, meta.stages[0].label), this._getResetOption(this, this.setting.buildings[name], locale, settings, meta.stages[1].label, false, true)); } else if (!isNil(meta.label)) { this._buildings.push(this._getResetOption(this, this.setting.buildings[building], locale, settings, meta.label)); } } // Add padding after each group. Except for the last group, which ends the list. if (buildingGroup !== this.host.game.bld.buildingGroups[this.host.game.bld.buildingGroups.length - 1]) { this._buildings.at(-1)?.element.addClass(stylesDelimiter.delimiter); } } const listBuildings = new SettingsList(this); listBuildings.addChildren(this._buildings); this.addChildContent(listBuildings); } _getResetOption(parent, option, locale, _sectionSetting, label, delimiter = false, upgradeIndicator = false) { const element = new SettingTriggerListItem(parent, option, locale, label, { delimiter, onCheck: () => { parent.host.engine.imessage("status.reset.check.enable", [label]); }, onRefreshRequest: () => { element.triggerButton.inactive = !option.enabled || option.trigger === 0; element.triggerButton.ineffective = option.enabled && option.trigger === -1; }, onSetTrigger: async () => { const value = await Dialog.prompt(parent, parent.host.engine.i18n("ui.trigger.prompt.absolute"), parent.host.engine.i18n("ui.trigger.build.prompt", [ label, option.trigger !== -1 ? parent.host.renderAbsolute(option.trigger, locale.selected) : parent.host.engine.i18n("ui.trigger.inactive"), ]), option.trigger !== -1 ? parent.host.renderAbsolute(option.trigger) : "", parent.host.engine.i18n("ui.trigger.reset.promptExplainer")); if (value === undefined) { return; } if (value === "" || value.startsWith("-")) { option.trigger = -1; option.enabled = false; return; } if (value === "0") { option.enabled = false; } option.trigger = Number(value); }, onUnCheck: () => { parent.host.engine.imessage("status.reset.check.disable", [label]); }, upgradeIndicator, }); element.triggerButton.element.addClass(stylesButton.lastHeadAction); return element; } } //# sourceMappingURL=ResetBonfireSettingsUi.js.map