@kitten-science/kitten-scientists
Version:
Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
85 lines • 4.56 kB
JavaScript
import { isNil } from "@oliversalzburg/js-utils/data/nil.js";
import { Icons } from "../images/Icons.js";
import stylesButton from "./components/Button.module.css";
import stylesDelimiter from "./components/Delimiter.module.css";
import { Dialog } from "./components/Dialog.js";
import { HeaderListItem } from "./components/HeaderListItem.js";
import { IconSettingsPanel } from "./components/IconSettingsPanel.js";
import { SettingsList } from "./components/SettingsList.js";
import { SettingTriggerListItem } from "./components/SettingTriggerListItem.js";
export class ResetBonfireSettingsUi extends IconSettingsPanel {
_buildings;
constructor(parent, settings, locale) {
const label = parent.host.engine.i18n("ui.build");
super(parent, label, settings, {
icon: Icons.Bonfire,
onRefreshRequest: () => {
this.expando.ineffective = Object.values(settings.buildings).some(_ => _.enabled && _.trigger === -1);
},
});
this._buildings = [];
for (const buildingGroup of this.host.game.bld.buildingGroups) {
this._buildings.push(new HeaderListItem(this, buildingGroup.title));
for (const building of buildingGroup.buildings) {
if (building === "unicornPasture" || isNil(this.setting.buildings[building])) {
continue;
}
const meta = this.host.game.bld.getBuildingExt(building).meta;
if (!isNil(meta.stages)) {
const name = Object.values(this.setting.buildings).find(item => item.baseBuilding === building)?.building;
this._buildings.push(this._getResetOption(this, this.setting.buildings[building], locale, settings, meta.stages[0].label), this._getResetOption(this, this.setting.buildings[name], locale, settings, meta.stages[1].label, false, true));
}
else if (!isNil(meta.label)) {
this._buildings.push(this._getResetOption(this, this.setting.buildings[building], locale, settings, meta.label));
}
}
// Add padding after each group. Except for the last group, which ends the list.
if (buildingGroup !==
this.host.game.bld.buildingGroups[this.host.game.bld.buildingGroups.length - 1]) {
this._buildings.at(-1)?.element.addClass(stylesDelimiter.delimiter);
}
}
const listBuildings = new SettingsList(this);
listBuildings.addChildren(this._buildings);
this.addChildContent(listBuildings);
}
_getResetOption(parent, option, locale, _sectionSetting, label, delimiter = false, upgradeIndicator = false) {
const element = new SettingTriggerListItem(parent, option, locale, label, {
delimiter,
onCheck: () => {
parent.host.engine.imessage("status.reset.check.enable", [label]);
},
onRefreshRequest: () => {
element.triggerButton.inactive = !option.enabled || option.trigger === 0;
element.triggerButton.ineffective = option.enabled && option.trigger === -1;
},
onSetTrigger: async () => {
const value = await Dialog.prompt(parent, parent.host.engine.i18n("ui.trigger.prompt.absolute"), parent.host.engine.i18n("ui.trigger.build.prompt", [
label,
option.trigger !== -1
? parent.host.renderAbsolute(option.trigger, locale.selected)
: parent.host.engine.i18n("ui.trigger.inactive"),
]), option.trigger !== -1 ? parent.host.renderAbsolute(option.trigger) : "", parent.host.engine.i18n("ui.trigger.reset.promptExplainer"));
if (value === undefined) {
return;
}
if (value === "" || value.startsWith("-")) {
option.trigger = -1;
option.enabled = false;
return;
}
if (value === "0") {
option.enabled = false;
}
option.trigger = Number(value);
},
onUnCheck: () => {
parent.host.engine.imessage("status.reset.check.disable", [label]);
},
upgradeIndicator,
});
element.triggerButton.element.addClass(stylesButton.lastHeadAction);
return element;
}
}
//# sourceMappingURL=ResetBonfireSettingsUi.js.map