@kitten-science/kitten-scientists
Version:
Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
98 lines • 3.83 kB
TypeScript
import { type Maybe } from "@oliversalzburg/js-utils/data/nil.js";
import type { ReligionItem, Resource, SpaceBuilding } from "../types/index.js";
import type { BonfireItem } from "./BonfireSettings.js";
import type { TimeItem } from "./TimeSettings.js";
export type Requirement = Resource | false;
/**
* The type names of all supported buildings.
*/
export type AllItems = BonfireItem | ReligionItem | SpaceBuilding | TimeItem;
export declare class Setting {
enabled: boolean;
constructor(enabled?: boolean);
load(setting: Maybe<Partial<Setting>>): void;
serialize(): this;
}
export declare class SettingLimited extends Setting {
limited: boolean;
constructor(enabled?: boolean, limited?: boolean);
load(setting: Maybe<Partial<SettingLimited>>): void;
}
/**
* A setting that also includes a trigger value.
* Trigger values range from 0 to 1. They reflect a percentage.
*/
export declare class SettingTrigger extends Setting {
trigger: number;
constructor(enabled?: boolean, trigger?: number);
load(setting: Maybe<Partial<SettingTrigger>>): void;
}
/**
* A setting that also includes an absolute value trigger.
* Trigger values range from 0 to Infinity, while -1 designates Infinity explicitly.
*/
export declare class SettingThreshold extends Setting {
trigger: number;
constructor(enabled?: boolean, threshold?: number);
load(setting: Maybe<Partial<SettingThreshold>>): void;
}
export declare class SettingMax extends Setting {
max: number;
constructor(enabled?: boolean, max?: number);
load(setting: Maybe<Partial<SettingMax>>): void;
}
export declare class SettingLimitedMax extends SettingLimited implements SettingMax {
max: number;
constructor(enabled?: boolean, limited?: boolean, max?: number);
load(setting: Maybe<Partial<SettingLimitedMax>>): void;
}
export declare class SettingLimitedMaxTrigger extends SettingLimitedMax implements SettingTrigger {
trigger: number;
constructor(enabled?: boolean, limited?: boolean, max?: number, trigger?: number);
load(setting: Maybe<Partial<SettingLimitedMaxTrigger>>): void;
}
export declare class SettingLimitedTrigger extends SettingLimited implements SettingTrigger {
trigger: number;
constructor(enabled?: boolean, limited?: boolean, trigger?: number);
load(setting: Maybe<Partial<SettingLimitedTrigger>>): void;
}
export declare class SettingTriggerMax extends SettingTrigger implements SettingMax {
max: number;
constructor(enabled?: boolean, trigger?: number, max?: number);
load(setting: Maybe<Partial<SettingTriggerMax>>): void;
}
export declare class SettingThresholdMax extends SettingThreshold implements SettingMax {
max: number;
constructor(enabled?: boolean, trigger?: number, max?: number);
load(setting: Maybe<Partial<SettingTriggerMax>>): void;
}
export declare class SettingOptions<T = string> {
#private;
selected: T;
get options(): {
label: string;
value: T;
}[];
constructor(selected: T, options?: {
label: string;
value: T;
}[]);
load(setting: Maybe<Partial<SettingOptions<T>>>): void;
}
export declare class SettingBuy extends Setting {
buy: number;
constructor(enabled?: boolean, buy?: number);
load(setting: Maybe<Partial<SettingBuy>>): void;
}
export declare class SettingSell extends Setting {
sell: number;
constructor(enabled?: boolean, sell?: number);
load(setting: Maybe<Partial<SettingSell>>): void;
}
export declare class SettingBuySellThreshold extends SettingThreshold implements SettingBuy, SettingSell {
buy: number;
sell: number;
constructor(enabled?: boolean, buy?: number, sell?: number, trigger?: number);
load(setting: Maybe<Partial<SettingBuySellThreshold>>): void;
}
//# sourceMappingURL=Settings.d.ts.map