@kitten-science/kitten-scientists
Version:
Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
50 lines • 1.69 kB
JavaScript
import { isNil } from "@oliversalzburg/js-utils/data/nil.js";
import { consumeEntriesPedantic } from "../tools/Entries.js";
import { ChronoForgeUpgrades, TimeItemVariant, VoidSpaceUpgrades } from "../types/index.js";
import { Setting, SettingThreshold } from "./Settings.js";
export class ResetTimeBuildingSetting extends SettingThreshold {
#building;
#variant;
get building() {
return this.#building;
}
get variant() {
return this.#variant;
}
constructor(id, variant, enabled = false, threshold = -1) {
super(enabled, threshold);
this.#building = id;
this.#variant = variant;
}
}
export class ResetTimeSettings extends Setting {
buildings;
constructor(enabled = true) {
super(enabled);
this.buildings = this.initBuildings();
}
initBuildings() {
const items = {};
for (const item of ChronoForgeUpgrades) {
items[item] = new ResetTimeBuildingSetting(item, TimeItemVariant.Chronoforge);
}
for (const item of VoidSpaceUpgrades) {
if (item === "usedCryochambers") {
continue;
}
items[item] = new ResetTimeBuildingSetting(item, TimeItemVariant.VoidSpace);
}
return items;
}
load(settings) {
if (isNil(settings)) {
return;
}
super.load(settings);
consumeEntriesPedantic(this.buildings, settings.buildings, (building, item) => {
building.enabled = item?.enabled ?? building.enabled;
building.trigger = item?.trigger ?? building.trigger;
});
}
}
//# sourceMappingURL=ResetTimeSettings.js.map