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@kitten-science/kitten-scientists

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Add-on for the wonderful incremental browser game: https://kittensgame.com/web/

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import { type Maybe } from "@oliversalzburg/js-utils/data/nil.js"; import { type FaithItem, type UnicornItem, UnicornItemVariant, type ZigguratUpgrade } from "../types/index.js"; import { Setting, SettingThreshold, SettingTrigger, SettingTriggerMax } from "./Settings.js"; export declare class ReligionSettingsItem extends SettingTriggerMax { #private; get building(): "unicornPasture" | "ivoryCitadel" | "ivoryTower" | "skyPalace" | "sunspire" | "unicornTomb" | "unicornUtopia" | FaithItem; get variant(): UnicornItemVariant; constructor(building: FaithItem | UnicornItem, variant: UnicornItemVariant, enabled?: boolean); } export type ReligionSettingsItems = Record<FaithItem | UnicornItem, ReligionSettingsItem>; export declare class ReligionSettings extends SettingTrigger { buildings: ReligionSettingsItems; /** * Build best unicorn building first. */ bestUnicornBuilding: Setting; bestUnicornBuildingCurrent: ZigguratUpgrade | "unicornPasture" | null; /** * Sacrifice alicorns for time crystals. */ sacrificeAlicorns: SettingThreshold; /** * Sacrifice unicorns for tears. */ sacrificeUnicorns: SettingThreshold; /** * Refine tears into BLS. */ refineTears: SettingThreshold; /** * Refine time crystals into relics. */ refineTimeCrystals: SettingThreshold; /** * Praise the sun. */ autoPraise: SettingTrigger; /** * Adore the galaxy. */ adore: SettingTrigger; /** * Transcend. */ transcend: Setting; constructor(enabled?: boolean, trigger?: number, bestUnicornBuilding?: Setting, sacrificeAlicorns?: SettingThreshold, sacrificeUnicorns?: SettingThreshold, refineTears?: SettingThreshold, refineTimeCrystals?: SettingThreshold, autoPraise?: SettingTrigger, adore?: SettingTrigger, transcend?: Setting); private initBuildings; load(settings: Maybe<Partial<ReligionSettings>>): void; } //# sourceMappingURL=ReligionSettings.d.ts.map