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@kitten-science/kitten-scientists

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Add-on for the wonderful incremental browser game: https://kittensgame.com/web/

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{ "act.accelerate": "固有时制御,二倍速!", "act.adore": "赞美群星! 转化 {0} 虔诚为 {1} 顿悟", "act.blackcoin.buy": "小猫出售遗物并买入 {0} 黑币", "act.blackcoin.sell": "小猫出售黑币并买入了 {0} 遗物", "act.build": "小猫建造了一个 {0}", "act.builds": "小猫建造了 {1} 个新的 {0}", "act.craft": "小猫制作了 {0} {1}", "act.distribute": "分配一只猫猫成为 {0}", "act.elect": "小猫选出了一位新领导人", "act.feed": "小猫向上古神献上祭品。上古神很高兴", "act.fix.cry": "小猫修复了 {0} 个冷冻仓", "act.hunt": "派出 {0} 波小猫去打猎", "act.observe": "小猫珂学家观测到一颗流星", "act.praise": "赞美太阳! 转化 {0} 信仰为 {1} 虔诚", "act.promote": "领袖被提拔到 {0} 级", "act.refineTCs": "精炼 {0} 时间水晶", "act.refineTears": "将 {0} 泪水提炼成黑色眼泪", "act.sacrificeAlicorns": "献祭了 {0} 只天角兽", "act.sacrificeUnicorns": "已献祭的独角兽数:{0}", "act.sun.discover": "小猫在 {0} 方面获得顿悟", "act.sun.discovers": "小猫在 {0} 方面获得 {1} 次顿悟", "act.time.activeHeatTransferEnd": "主动散热完成", "act.time.activeHeatTransferStart": "开始主动散热", "act.time.getTemporalFlux": "烧水晶获取时间通量以维持时间加速", "act.time.skip": "燃烧时间水晶, 跳过接下来的 {0} 年!", "act.trade": "小猫与 {1} 交易 {0} 次", "act.transcend": "消耗 {0} 顿悟,达到超越 {1}", "blackcoin.buy": "买入单价:{0}", "blackcoin.buy.prompt": "输入您想要停止购买黑币的价格。", "blackcoin.buy.promptExplainer": "黑币价格总是从 800 上涨到 1100 (大致),然后暴跌。你通常应该一直买入直到卖出前不久。", "blackcoin.buy.promptTitle": "黑币购买限额 (当前:{0})", "blackcoin.buy.title": "购买黑币直至价格达到 {0}", "blackcoin.buy.trigger": "购买黑币(遗迹)", "blackcoin.sell": "卖出单价:{0}", "blackcoin.sell.prompt": "输入您想要出售所有黑币的价格。", "blackcoin.sell.promptExplainer": "黑币价格总是从 800 上涨到 1100 (大致),然后暴跌。你通常希望以接近最高价的价格出售。", "blackcoin.sell.promptTitle": "黑币卖单 (当前:{0})", "blackcoin.sell.title": "当价格达到 {0} 时出售黑币", "build.embassies": "在 {1} 设立了 {0} 个大使馆", "build.embassy": "在 {1} 设立了 {0} 个大使馆", "copy": "复制", "craft.limited": "制作 {0} 受库存消耗比率的限制", "craft.unlimited": "制作 {0} 不受限制", "delete": "删除", "dispose.necrocorn": "小猫处理掉了影响效率的多余死灵兽", "festival.extend": "小猫延长了节日", "festival.hold": "小猫开始举办节日", "filter.accelerate": "时间加速", "filter.adore": "赞美群星", "filter.allKG": "所有游戏日志", "filter.build": "建筑", "filter.craft": "工艺", "filter.disable": "过滤 {0} 日志消息", "filter.distribute": "猫口分配", "filter.enable": "启用 {0} 日志消息", "filter.explainer": "已禁用的项目不会显示在日志中。", "filter.faith": "太阳秩序", "filter.festival": "节日", "filter.hunt": "狩猎", "filter.misc": "杂项", "filter.praise": "赞美太阳", "filter.promote": "提拔领袖", "filter.research": "研究", "filter.star": "天文事件", "filter.timeSkip": "时间跳转", "filter.trade": "贸易", "filter.transcend": "超越", "filter.upgrade": "升级", "option.accelerate": "时间加速", "option.autofeed": "献祭上古神", "option.catnip": "采集猫薄荷", "option.crypto": "黑币交易", "option.elect": "选择领导人", "option.elect.job": "工作", "option.elect.job.any": "任何", "option.elect.trait": "特质", "option.embassies": "建造大使馆", "option.faith.adore": "赞美群星", "option.faith.autoPraise": "赞美太阳", "option.faith.best.unicorn": "优先最佳独角兽建筑", "option.faith.refineTears": "提炼眼泪", "option.faith.refineTimeCrystals": "精炼时间水晶", "option.faith.sacrificeAlicorns": "献祭天角兽", "option.faith.sacrificeUnicorns": "献祭独角兽", "option.faith.transcend": "自动超越", "option.festival": "举办节日", "option.fix.cry": "修复冷冻仓", "option.hunt": "狩猎", "option.magnetos": "开启磁电机", "option.observe": "观测天文事件", "option.praise": "赞美太阳", "option.promote": "提拔领袖", "option.promotekittens": "提拔小猫", "option.reactors": "开启反应堆", "option.shipOverride": "强制243船", "option.steamworks": "启动蒸汽工房", "option.time.activeHeatTransfer": "主动散热", "option.time.reset": "重启时间线 (危险!)", "option.time.skip": "时间跳转", "option.time.skip.ignoreOverheat": "忽略过热", "reset": "重置", "reset.after": "初次见面,可爱的猫猫科学家为您服务", "reset.cancel.activity": "喵斯顿,我们有麻烦了", "reset.cancel.message": "重启时间线计划取消", "reset.check": "{0} 的触发值: {1}, 现在共有 {2}", "reset.checked": "所有条件都已满足,时间线将在几秒后重启!", "reset.countdown.0": "&nbsp;0 - 时空裂缝已打开!", "reset.countdown.1": "&nbsp;1 - 时间引擎已启动!", "reset.countdown.2": "&nbsp;2 - 正在启动时间锻造", "reset.countdown.3": "&nbsp;3 - 正在打开时空裂隙", "reset.countdown.4": "&nbsp;4 - 正在关闭卫星", "reset.countdown.5": "&nbsp;5 - 正在融化黑币", "reset.countdown.6": "&nbsp;6 - 正在启动时间引擎", "reset.countdown.7": "&nbsp;7 - 正在拆解电磁炮", "reset.countdown.8": "&nbsp;8 - 正在放生蜥蜴", "reset.countdown.9": "&nbsp;9 - 正在献祭独角兽", "reset.countdown.10": "&nbsp;10 - 正在收获猫薄荷", "reset.last.message": "我们下个庞加莱回归再见", "reset.tip": "您可以通过在设置顶部禁用“启用小猫珂学家”选项来取消此重置。", "resources.consume": "消耗率: {0}", "resources.consume.prompt": "输入您希望自动化消耗的资源量,以 0.0 到 100.0 之间的百分比表示。", "resources.consume.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "resources.consume.promptTitle": "{0} 的消耗份额 (当前:{1})", "resources.consume.set": "设置 {0} 的消耗率", "resources.consume.title": "消耗 {0} 的 {1}", "resources.consume.titleZero": "不消耗 {0}", "resources.stock.prompt": "输入您希望始终保留的资源库存量。", "resources.stock.promptExplainer": "游戏支持的所有符号均可接受。如果您提交空值或负值,限制将设置为无穷大。如果您将限制设置为 0,此选项将自动禁用。如果您提交无效值,将被视为您点击了“取消”。", "resources.stock.promptTitle": "{0} 的库存值 (当前:{1})", "resources.stock.title": "保持 {0} {1} 库存", "resources.stock.titleInfinite": "保持所有 {0} 库存", "resources.stock.titleZero": "不保留任何 {0} 库存", "state.compress": "压缩数据", "state.confirmDestruction": "你确定吗?", "state.copied.game": "保存“{0}”复制到剪贴板。", "state.copied.gameCurrent": "当前保存已复制到剪贴板。", "state.copied.state": "状态“{0}”已复制到剪贴板。", "state.copied.stateCurrent": "当前状态已复制到剪贴板。", "state.copy.game": "将此保存复制到剪贴板。", "state.copy.gameCurrent": "将整个小猫游戏保存 (包括 KS 设置) 复制到剪贴板。", "state.copy.state": "将这些设置复制到剪贴板。", "state.copy.stateCurrent": "将当前的 Kitten Scientists 设置复制到剪贴板。", "state.delete.game": "删除此保存。", "state.delete.state": "删除这些设置。", "state.deleted.game": "保存“{0}”已删除。", "state.deleted.state": "状态“{0}”已删除。", "state.edit.game": "更改此保存的名称。", "state.edit.state": "更改这些设置的名称。", "state.exportAll": "备份", "state.exportAllTitle": "将所有本地状态存储在单个文件中并下载。", "state.import": "从剪贴板导入", "state.imported.game": "保存导入。", "state.imported.state": "状态导入。", "state.importedState": "Imported state {0}", "state.importTitle": "从剪贴板粘贴保存或设置。\n内容将被自动检测并进行相应处理。", "state.loaded.game": "已加载保存“{0}”。", "state.loaded.state": "已加载状态“{0}”。", "state.loadPrompt": "在此处粘贴您的 (未压缩的) 保存或设置:", "state.local": "本地状态", "state.localGames": "小猫游戏保存", "state.localStates": "小猫科学家设置", "state.new": "新的", "state.noConfirm": "不要求确认", "state.store": "储存", "state.stored.game": "保存储存。", "state.stored.state": "状态储存。", "state.storeFactory": "根据出厂默认设置创建新状态。", "state.storeGame": "从当前游戏中创建一个新的保存。", "state.storeGame.prompt": "为此次保存提供标签:", "state.storeState": "根据当前设置创建一个新状态。", "state.storeState.prompt": "为该状态提供标签:", "state.title": "状态管理器", "state.unlabeledGame": "未标记的保存", "state.unlabeledState": "未标记状态", "state.update.game": "将当前游戏保存到此位置。", "state.update.state": "将当前设置保存到此槽中。", "state.updated.game": "保存'{0}'已更新。", "state.updated.state": "状态“{0}”已更新。", "status.auto.disable": "禁用自动化 {0}", "status.auto.enable": "启用自动化 {0}", "status.ks.disable": "太敬业了,该歇了", "status.ks.enable": "神说,要有猫猫珂学家!", "status.ks.init": "小猫珂学家已初始化。", "status.ks.upgrade": "小猫珂学家 (当前版本:{1}) {0} 可在这里获取:{2} 。", "status.reset.check.disable": "在重启时间线前不检查 {0}", "status.reset.check.enable": "在重启时间线前检查 {0}", "status.resource.disable": "禁用 {0} 资源管理", "status.resource.enable": "启用 {0} 资源管理", "status.sub.disable": "禁用 {0}", "status.sub.enable": "启用 {0}", "summary.accelerate": "加速时间 {0} 次", "summary.adore": "通过赞美群星积累了 {0} 顿悟", "summary.building": "建造了 {0} 个 {1}", "summary.craft": "制作了 {0} 个 {1}", "summary.day": "天", "summary.days": "天", "summary.distribute": "帮助 {0} 只猫猫找到工作", "summary.embassy": "设立了 {0} 个大使馆", "summary.feed": "向上古神献祭 {0} 只死灵兽", "summary.festival": "举办了 {0} 次节日", "summary.fix.cry": "修复了 {0} 个冷冻仓", "summary.head": "过去 {0} 的总结", "summary.hunt": "派出了 {0} 批可爱的小猫猎人", "summary.praise": "通过赞美太阳积累了 {0} 虔诚", "summary.promote": "提拔领袖 {0} 次", "summary.refine": "已精炼 {0} {1}", "summary.separator": " ", "summary.show": "总结", "summary.stars": "观测了 {0} 颗流星", "summary.sun": "在 {1} 方面顿悟 {0} 次", "summary.tech": "掌握了 {0}", "summary.time.activeHeatTransferStart": "主动散热 {0} 次", "summary.time.getTemporalFlux": "烧水晶获取时间通量 {0} 次", "summary.time.reset.content": "获得 {0} 业.<br>获得 {1} 领导力", "summary.time.reset.title": "过去 {0} 个时间线的总结", "summary.time.skip": "跳过 {0} 年", "summary.trade": "与 {1} 贸易了 {0} 次", "summary.transcend": "超越了 {0} 次", "summary.upgrade": "发明了 {0}", "summary.year": "年", "summary.years": "年", "time.heatTransfer.cycle.disable": "停止在 {0} 主动散热", "time.heatTransfer.cycle.enable": "启用在 {0} 主动散热", "time.skip.cycle.disable": "停止在 {0} 跳转时间并禁止跳过该周期", "time.skip.cycle.enable": "启用在 {0} 跳转时间并允许跳过该周期", "time.skip.season.disable": "停止在 {0} 跳转时间", "time.skip.season.enable": "启用在 {0} 跳转时间", "trade.limited": "与 {0} 的交易限制为比产量更优时才会触发", "trade.season.disable": "停止在 {1} 与 {0} 的交易", "trade.season.enable": "启用在 {1} 与 {0} 的交易", "trade.seasons": "季节", "trade.unlimited": "取消与 {0} 交易的限制", "ui.additional": "附加选项", "ui.build": "营火", "ui.close": "关闭", "ui.craft": "工艺", "ui.craft.resources": "资源", "ui.cycles": "周期", "ui.disable.all": "全部禁用", "ui.distribute": "猫力资源", "ui.enable.all": "全部启用", "ui.engine": "启用小猫珂学家", "ui.faith": "宗教", "ui.filter": "日志过滤", "ui.highlightStock": "Highlight resource stock", "ui.infinity": "∞", "ui.internals": "小喵设置", "ui.internals.interval": "运行间隔(ms): {0}", "ui.internals.interval.prompt": "输入新的毫秒数作为 0 到无穷大之间的绝对值。", "ui.internals.interval.promptExplainer": "游戏支持的所有符号均可接受。如果您将限制设置为 0,Kitten Scientists 将自动禁用。如果您提交了无效值,则将被视为您点击了“取消”。", "ui.internals.interval.promptTitle": "小猫科学家执行间隔 (当前:{0})", "ui.itemsHide": "隐藏选项", "ui.itemsShow": "显示选项", "ui.ksColumn": "显示在第四栏", "ui.language": "语言", "ui.limit": "限制", "ui.limited.off": "无限", "ui.limited.on": "环保模式", "ui.max": "最大值:{0}", "ui.max.build.prompt": "{0} 的限制 (当前:{1})", "ui.max.build.promptExplainer": "游戏支持的所有符号均可接受。如果您提交空值或负值,限制将设置为无穷大。如果您将限制设置为 0,此选项将自动禁用。如果您提交无效值,将被视为您点击了“取消”。", "ui.max.build.title": "构建 {0} {1}", "ui.max.build.titleInfinite": "永不停止建设{0}", "ui.max.build.titleZero": "不要构建{0}", "ui.max.craft.prompt": "输入要制作的 {0} 数量的新限制,以 0 到无穷大之间的绝对值表示。", "ui.max.craft.promptExplainer": "游戏支持的所有符号均可接受。如果您提交空值或负值,限制将设置为无穷大。如果您将限制设置为 0,此选项将自动禁用。如果您提交无效值,将被视为您点击了“取消”。", "ui.max.craft.promptTitle": "制作限制 {0} (当前:{1})", "ui.max.craft.title": "制造 {0} {1}", "ui.max.craft.titleInfinite": "永不停止创造{0}", "ui.max.craft.titleZero": "不要制造 {0}", "ui.max.distribute.prompt": "输入要分配的新小猫数量 {0},作为 0 到无穷大之间的绝对值。", "ui.max.distribute.promptExplainer": "游戏支持的所有符号均可接受。如果您提交空值或负值,限制将设置为无穷大。如果您将限制设置为 0,此选项将自动禁用。如果您提交无效值,将被视为您点击了“取消”。", "ui.max.distribute.promptTitle": "将最大小猫数量指定为 {0} (当前:{1})", "ui.max.distribute.title": "将 {0} 只小猫指定为 {1}", "ui.max.distribute.titleInfinite": "分配尽可能多的小猫作为{0}", "ui.max.distribute.titleZero": "不将任何小猫指定为{0}", "ui.max.embassy.title": "为{1}建造{0}大使馆", "ui.max.embassy.titleInfinite": "永不停止为{0}修建大使馆", "ui.max.embassy.titleZero": "不要为{0}建造大使馆", "ui.max.prompt.absolute": "输入新的限制作为 0 到无穷大之间的绝对值。", "ui.max.prompt.float": "输入新的限制作为 0.0 和无穷大之间的绝对值。", "ui.max.set": "设置 {0} 的最大值", "ui.max.timeSkip.prompt": "输入新的年数作为 0 至无穷大之间的绝对值。", "ui.max.timeSkip.promptExplainer": "游戏支持的所有符号均可接受。如果您提交空值或负值,限制将设置为无穷大。如果您将限制设置为 0,此选项将自动禁用。如果您提交无效值,将被视为您点击了“取消”。", "ui.max.timeSkip.promptTitle": "最多跳过年份 (当前:{0})", "ui.max.timeSkip.title": "一次跳过 {0} 年", "ui.max.timeSkip.titleInfinite": "跳过尽可能多的年份", "ui.max.timeSkip.titleZero": "不要跳过时间", "ui.maximum": "上限", "ui.min": "最小值 {0}", "ui.options": "选项", "ui.reset": "恢复至默认", "ui.resources": "资源控制", "ui.space": "太空", "ui.time": "时间", "ui.timeCtrl": "时间操纵", "ui.trade": "贸易", "ui.trigger": "触发值:{0}", "ui.trigger.accelerateTime.prompt": "输入启用 Tempus Fugit 的新时间通量存储级别,以 0.0 至 100.0 之间的百分比表示。", "ui.trigger.accelerateTime.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "ui.trigger.accelerateTime.promptTitle": "加速时间的触发值 (当前:{0})", "ui.trigger.activeHeatTransfer.prompt": "输入新的启用热传递的时间热存储量,以 0.0 到 100.0 之间的百分比表示。", "ui.trigger.activeHeatTransfer.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "ui.trigger.activeHeatTransfer.promptTitle": "热传递触发值 (当前:{0})", "ui.trigger.build.blocked": "∞\n🛈 {0} 部分未设置触发值。此构建不会被触发!", "ui.trigger.build.inherited": "继承自部分", "ui.trigger.build.prompt": "{0} 的触发值 (当前:{1})", "ui.trigger.build.promptExplainer": "如果您提交了空值或负值,则将使用部分触发值。如果您提交了无效值,则将被视为您点击了“取消”。", "ui.trigger.crypto.prompt": "输入交易黑币的新文物存储级别,以 0.0 到 Infinity 之间的绝对值表示。", "ui.trigger.crypto.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "ui.trigger.crypto.promptTitle": "触发黑币交易 (当前:{0})", "ui.trigger.embassies.prompt": "以 0.0 至 100.0 之间的百分比输入建造大使馆的新文化存储级别。", "ui.trigger.embassies.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "ui.trigger.embassies.promptTitle": "建立大使馆的触发值 (当前:{0})", "ui.trigger.hunt.prompt": "狩猎触发值 (当前:{0})", "ui.trigger.hunt.promptExplainer": "如果您提交了负值,则搜索将被禁用。如果您提交了空值或无效值,则将被视为您点击了“取消”。", "ui.trigger.inactive": "不活跃", "ui.trigger.promoteKittens.prompt": "输入新的可用于升级小猫的黄金库存量,以 0.0 到 100.0 之间的百分比表示。", "ui.trigger.promoteKittens.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "ui.trigger.promoteKittens.promptTitle": "小猫促销触发值 (当前:{0})", "ui.trigger.prompt.absolute": "输入新的触发值作为 0 到无穷大之间的绝对值。", "ui.trigger.prompt.float": "输入新的触发值作为 0.0 到无穷大之间的绝对值。", "ui.trigger.prompt.percentage": "以 0.0 至 100.0 之间的百分比形式输入新的触发值。", "ui.trigger.reset.promptExplainer": "如果您提交了负值,则该项目将被禁用。如果您提交了空值或无效值,则将被视为您点击了“取消”。", "ui.trigger.section": "部分默认触发值:{0}", "ui.trigger.section.blocked": "∞\n🛈 The {0} section has no trigger set. This automation will not be triggered!", "ui.trigger.section.inactive": "∞ (nothing is triggered automatically)", "ui.trigger.section.inherited": "继承自部分", "ui.trigger.section.prompt": "{0} 部分的触发值 (当前:{1})", "ui.trigger.section.promptExplainer": "If you submit an empty value, or a negative value, the section trigger will be set to infinity (∞). Individual automations in this section need to have their own trigger set to be activated.\nIf you submit an invalid value, it will be treated as if you hit Cancel.", "ui.trigger.setinteger": "输入 {0} 的新触发值。范围应在 0 到任意数字之间。-1表示无穷大。", "ui.trigger.setinteger.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "ui.trigger.setpercentage": "输入新的 {0} 触发值,取值范围为 0 到 100 的小数。", "ui.trigger.setpercentage.promptExplainer": "如果您提交一个空值或者一个无效值,则被视为您点击了取消。", "ui.trigger.timeSkip.prompt": "输入跳过时间所需的时间水晶的新数量,以 1 到无穷大之间的绝对值表示。", "ui.trigger.timeSkip.promptExplainer": "如果您提交了负值,时间跳过将被禁用。如果您提交了空值或无效值,它将被视为您点击了“取消”。", "ui.trigger.timeSkip.promptTitle": "时间跳跃触发值 (当前:{0})", "ui.upgrade": "升级", "ui.upgrade.buildings": "升级建筑", "ui.upgrade.missions": "探索星球", "ui.upgrade.policies": "政策", "ui.upgrade.races": "探险队出发!", "ui.upgrade.techs": "科技", "ui.upgrade.upgrades": "升级", "ui.upgrades": "升级", "update": "更新", "upgrade.building.amphitheatre": "剧场 升级为 广播塔!", "upgrade.building.aqueduct": "水渠 升级为 水电站!", "upgrade.building.library": "图书馆 升级为 数据中心!", "upgrade.building.pasture": "牧场 升级为 太阳能发电站!", "upgrade.building.warehouse": "已将仓库升级为太空港!", "upgrade.policy": "小猫通过了 {0} 法案", "upgrade.race": "小猫遇到了 {0}", "upgrade.space": "小猫执行了 {0}", "upgrade.space.mission": "小猫执行了 {0} 的任务", "upgrade.tech": "小猫掌握了 {0}", "upgrade.upgrade": "小猫发明了 {0}" }