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@kitten-science/kitten-scientists

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Add-on for the wonderful incremental browser game: https://kittensgame.com/web/

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import type { KittenScientists } from "../KittenScientists.js"; import type { Resource } from "../types/index.js"; /** * The `CacheManager` apparently stores a state of resources in stock. * Components can push individual resource sets into the cache to update * the overall stock cache. */ export declare class MaterialsCache { private readonly _host; private readonly _cache; private readonly _cacheSum; constructor(host: KittenScientists); /** * Store a set of materials in the cache. * This is usually done *after* hunting and trading. * TODO: This is indicative of the desire to know the resource state at the beginning of * a frame. This is likely required to make different automations play nice together. * * @param data The materials to store in the cache. * @param data.materials The materials themselves. * @param data.timeStamp The current time. */ pushToCache(data: { materials: Partial<Record<Resource, number>>; timeStamp: number; }): void; /** * Retrieve the resource amount that is stored in the cache. * * @param resource The resource to check. * @returns The cached resource amount, divided by how long it has been cached. */ getResValue(resource: Resource): number; } //# sourceMappingURL=MaterialsCache.d.ts.map