UNPKG

@kitten-science/kitten-scientists

Version:

Add-on for the wonderful incremental browser game: https://kittensgame.com/web/

32 lines 1.62 kB
import type { Automation, FrameContext } from "./Engine.js"; import type { KittenScientists } from "./KittenScientists.js"; import { type BonfireBuildingSetting, type BonfireItem, BonfireSettings } from "./settings/BonfireSettings.js"; import type { BuildingBtnModernController } from "./types/buildings.js"; import type { UnsafeBuildingBtnModernModel } from "./types/core.js"; import type { Building } from "./types/index.js"; import type { WorkshopManager } from "./WorkshopManager.js"; export declare class BonfireManager implements Automation { private readonly _host; readonly settings: BonfireSettings; private readonly _bulkManager; private readonly _workshopManager; constructor(host: KittenScientists, workshopManager: WorkshopManager, settings?: BonfireSettings); tick(context: FrameContext): void; /** * Try to build as many of the passed buildings as possible. * Usually, this is called at each iteration of the automation engine to * handle the building of items on the Bonfire tab. * * @param builds The buildings to build. */ autoBuild(context: FrameContext, builds?: Partial<Record<BonfireItem, BonfireBuildingSetting>>): void; autoUpgrade(context: FrameContext): void; autoMisc(context: FrameContext): void; autoGather(): void; build(name: Building, _stage: number | undefined, amount: number): void; getBuild(name: Building, stage?: number): { controller: BuildingBtnModernController<UnsafeBuildingBtnModernModel>; model: UnsafeBuildingBtnModernModel; }; } //# sourceMappingURL=BonfireManager.d.ts.map