@kitten-science/kitten-scientists
Version:
Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
59 lines • 1.89 kB
TypeScript
import type { BuildingEffects, GameTab, Panel, Price } from "./index.js";
export declare enum TimeItemVariant {
Chronoforge = "chrono",
VoidSpace = "void"
}
export type TimeTab = GameTab & {
/**
* Chronoforge panel.
*/
cfPanel: Panel;
/**
* Void space panel
*/
vsPanel: Panel;
};
export declare const ChronoForgeUpgrades: readonly ["blastFurnace", "ressourceRetrieval", "temporalAccelerator", "temporalBattery", "temporalImpedance", "temporalPress", "timeBoiler"];
export type ChronoForgeUpgrade = (typeof ChronoForgeUpgrades)[number];
export declare const VoidSpaceUpgrades: readonly ["cryochambers", "usedCryochambers", "voidHoover", "voidRift", "chronocontrol", "voidResonator"];
export type VoidSpaceUpgrade = (typeof VoidSpaceUpgrades)[number];
export type AbstractTimeUpgradeInfo = {
/**
* An internationalized description for this space building.
*/
description: string;
/**
* An internationalized label for this time upgrade.
*/
label: string;
prices: Array<Price>;
priceRatio: number;
unlocked: boolean;
val: number;
/**
* This flag is set by KS itself to "hide" a given build from being
* processed in the BulkManager. This is likely not ideal and will
* be refactored later.
*/
tHidden?: boolean;
};
export type ChronoForgeUpgradeInfo = AbstractTimeUpgradeInfo & {
effects: Partial<BuildingEffects>;
heat?: number;
isAutomationEnabled?: boolean;
on?: number;
name: ChronoForgeUpgrade;
};
export type VoidSpaceUpgradeInfo = AbstractTimeUpgradeInfo & {
breakIronWill: boolean;
effects: Partial<BuildingEffects>;
flavor: string;
limitBuild: 0;
name: VoidSpaceUpgrade;
fixPrices?: Array<Price>;
upgrades?: {
voidSpace: Array<"cryochambers">;
};
val: number;
};
//# sourceMappingURL=time.d.ts.map