@kitten-science/kitten-scientists
Version:
Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
101 lines • 3.69 kB
TypeScript
import type { BuildButton, BuildingEffects, ButtonModernModel, Game, GameTab, Price, RefineTearsBtnController, TransformBtnController, Unlocks } from "./index.js";
export type ReligionTab = GameTab & {
/**
* Refine tears.
*/
refineBtn?: BuildButton<string, ButtonModernModel, RefineTearsBtnController> | null;
/**
* Refine time crystals.
*/
refineTCBtn?: BuildButton<string, ButtonModernModel, TransformBtnController> | null;
/**
* Religion upgrade (Order of the sun) buttons.
*/
rUpgradeButtons: Array<BuildButton<ReligionUpgrade>>;
/**
* Sacrifice alicorns.
*/
sacrificeAlicornsBtn: BuildButton<string, ButtonModernModel, TransformBtnController> | null;
/**
* Sacrifice unicorns.
*/
sacrificeBtn: BuildButton<string, ButtonModernModel, TransformBtnController> | null;
/**
* Ziggurath upgrade buttons.
*/
zgUpgradeButtons: Array<BuildButton<ZiggurathUpgrade>>;
};
export declare enum UnicornItemVariant {
Cryptotheology = "c",
OrderOfTheSun = "s",
Ziggurat = "z",
UnicornPasture = "zp"
}
export declare const ReligionUpgrades: readonly ["apocripha", "basilica", "goldenSpire", "scholasticism", "solarRevolution", "solarchant", "stainedGlass", "sunAltar", "templars", "transcendence"];
export type ReligionUpgrade = (typeof ReligionUpgrades)[number];
export declare const TranscendenceUpgrades: readonly ["blackCore", "blackLibrary", "blackNexus", "blackObelisk", "blackRadiance", "blazar", "darkNova", "holyGenocide", "mausoleum", "singularity"];
export type TranscendenceUpgrade = (typeof TranscendenceUpgrades)[number];
export declare const ZiggurathUpgrades: readonly ["blackPyramid", "ivoryCitadel", "ivoryTower", "marker", "skyPalace", "sunspire", "unicornGraveyard", "unicornNecropolis", "unicornTomb", "unicornUtopia"];
export type ZiggurathUpgrade = (typeof ZiggurathUpgrades)[number];
export type AbstractReligionUpgradeInfo = {
/**
* An internationalized label for this religion upgrade.
*/
label: string;
/**
* The costs of this upgrade.
*/
prices: Array<Price>;
/**
* Has this upgrade been unlocked?
*/
unlocked?: boolean;
/**
* How many of these do you have?
*/
val: number;
/**
* This flag is set by KS itself to "hide" a given build from being
* processed in the BulkManager. This is likely not ideal and will
* be refactored later.
*/
rHidden?: boolean;
unlocks?: Partial<Unlocks>;
};
export type ReligionUpgradeInfo = AbstractReligionUpgradeInfo & {
calculateEffects: (self: unknown, game: Game) => void;
/**
* An internationalized description for this religion upgrade.
*/
description: string;
effects: Partial<BuildingEffects>;
faith: number;
name: ReligionUpgrade;
noStackable: boolean;
on: boolean;
priceRatio: number;
};
export type ZiggurathUpgradeInfo = AbstractReligionUpgradeInfo & {
calculateEffects: (self: unknown, game: Game) => void;
defaultUnlocked: boolean;
/**
* An internationalized description for this space building.
*/
description: string;
effects: Partial<BuildingEffects>;
name: ZiggurathUpgrade;
priceRatio: number;
};
export type TranscendenceUpgradeInfo = AbstractReligionUpgradeInfo & {
calculateEffects: (self: unknown, game: Game) => void;
/**
* An internationalized description for this space building.
*/
description: string;
effects: Partial<BuildingEffects>;
flavor: string;
name: TranscendenceUpgrade;
priceRatio?: number;
tier: number;
};
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