@kitten-science/kitten-scientists
Version:
Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
20 lines • 1.29 kB
TypeScript
import { type Maybe } from "@oliversalzburg/js-utils/data/nil.js";
import { type Game, type ResourceCraftable } from "../types/index.js";
import { Setting, SettingLimitedMaxTrigger, SettingTrigger } from "./Settings.js";
import { UpgradeSettings } from "./UpgradeSettings.js";
export declare class CraftSettingsItem extends SettingLimitedMaxTrigger {
#private;
get resource(): "alloy" | "beam" | "bloodstone" | "blueprint" | "compedium" | "concrate" | "eludium" | "gear" | "kerosene" | "manuscript" | "megalith" | "parchment" | "plate" | "scaffold" | "ship" | "slab" | "steel" | "tanker" | "tMythril" | "thorium" | "wood";
constructor(resource: ResourceCraftable, enabled?: boolean, limited?: boolean);
}
export type WorkshopResourceSettings = Record<ResourceCraftable, CraftSettingsItem>;
export declare class WorkshopSettings extends SettingTrigger {
resources: WorkshopResourceSettings;
shipOverride: Setting;
unlockUpgrades: UpgradeSettings;
constructor(enabled?: boolean, trigger?: number, unlockUpgrades?: UpgradeSettings, shipOverride?: Setting);
private initResources;
static validateGame(game: Game, settings: WorkshopSettings): void;
load(settings: Maybe<Partial<WorkshopSettings>>): void;
}
//# sourceMappingURL=WorkshopSettings.d.ts.map