@kitten-science/kitten-scientists
Version:
Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
57 lines • 2.71 kB
TypeScript
import { type Maybe } from "@oliversalzburg/js-utils/data/nil.js";
import { type ReligionUpgrade, type TranscendenceUpgrade, UnicornItemVariant, type ZiggurathUpgrade } from "../types/index.js";
import { Setting, SettingThreshold, SettingTrigger, SettingTriggerMax } from "./Settings.js";
export type FaithItem = Exclude<ReligionItem, UnicornItem>;
export declare const UnicornItems: readonly ["ivoryCitadel", "ivoryTower", "skyPalace", "sunspire", "unicornPasture", "unicornTomb", "unicornUtopia"];
export type UnicornItem = (typeof UnicornItems)[number];
export type ReligionItem = ReligionUpgrade | TranscendenceUpgrade | ZiggurathUpgrade;
export type ReligionAdditionItem = "adore" | "autoPraise" | "bestUnicornBuilding" | "transcend";
export declare const ReligionOptions: readonly ["sacrificeUnicorns", "sacrificeAlicorns", "refineTears", "refineTimeCrystals", "transcend", "adore", "autoPraise"];
export type ReligionOption = (typeof ReligionOptions)[number];
export declare class ReligionSettingsItem extends SettingTriggerMax {
#private;
get building(): "unicornPasture" | "ivoryCitadel" | "ivoryTower" | "skyPalace" | "sunspire" | "unicornTomb" | "unicornUtopia" | FaithItem;
get variant(): UnicornItemVariant;
constructor(building: FaithItem | UnicornItem, variant: UnicornItemVariant, enabled?: boolean);
}
export type ReligionSettingsItems = Record<FaithItem | UnicornItem, ReligionSettingsItem>;
export declare class ReligionSettings extends SettingTrigger {
buildings: ReligionSettingsItems;
/**
* Build best unicorn building first.
*/
bestUnicornBuilding: Setting;
bestUnicornBuildingCurrent: ZiggurathUpgrade | "unicornPasture" | null;
/**
* Sacrifice alicorns for time crystals.
*/
sacrificeAlicorns: SettingThreshold;
/**
* Sacrifice unicorns for tears.
*/
sacrificeUnicorns: SettingThreshold;
/**
* Refine tears into BLS.
*/
refineTears: SettingThreshold;
/**
* Refine time crystals into relics.
*/
refineTimeCrystals: SettingThreshold;
/**
* Praise the sun.
*/
autoPraise: SettingTrigger;
/**
* Adore the galaxy.
*/
adore: SettingTrigger;
/**
* Transcend.
*/
transcend: Setting;
constructor(enabled?: boolean, trigger?: number, bestUnicornBuilding?: Setting, sacrificeAlicorns?: SettingThreshold, sacrificeUnicorns?: SettingThreshold, refineTears?: SettingThreshold, refineTimeCrystals?: SettingThreshold, autoPraise?: SettingTrigger, adore?: SettingTrigger, transcend?: Setting);
private initBuildings;
load(settings: Maybe<Partial<ReligionSettings>>): void;
}
//# sourceMappingURL=ReligionSettings.d.ts.map