@kitten-science/kitten-scientists
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Add-on for the wonderful incremental browser game: https://kittensgame.com/web/
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TypeScript
import type { Automation, FrameContext } from "./Engine.js";
import type { KittenScientists } from "./KittenScientists.js";
import { TabManager } from "./TabManager.js";
import type { WorkshopManager } from "./WorkshopManager.js";
import { type SpaceBuildingSetting, SpaceSettings } from "./settings/SpaceSettings.js";
import type { SpaceBuilding, SpaceBuildingInfo, SpaceTab } from "./types/index.js";
export declare class SpaceManager implements Automation {
private readonly _host;
readonly settings: SpaceSettings;
readonly manager: TabManager<SpaceTab>;
private readonly _bulkManager;
private readonly _workshopManager;
constructor(host: KittenScientists, workshopManager: WorkshopManager, settings?: SpaceSettings);
tick(context: FrameContext): void;
/**
* Try to build as many of the passed buildings as possible.
* Usually, this is called at each iteration of the automation engine to
* handle the building of items on the Space tab.
*
* @param builds The buildings to build.
*/
autoBuild(context: FrameContext, builds?: Partial<Record<SpaceBuilding, SpaceBuildingSetting>>): void;
autoUnlock(context: FrameContext): void;
build(name: SpaceBuilding, amount: number): number;
getBuild(name: SpaceBuilding): SpaceBuildingInfo;
private _getBuildButton;
}
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