UNPKG

@kitten-science/kitten-scientists

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Add-on for the wonderful incremental browser game: https://kittensgame.com/web/

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import type { BonfireManager } from "./BonfireManager.js"; import type { Automation, FrameContext } from "./Engine.js"; import type { KittenScientists } from "./KittenScientists.js"; import { TabManager } from "./TabManager.js"; import type { WorkshopManager } from "./WorkshopManager.js"; import { type FaithItem, type ReligionItem, ReligionSettings, type ReligionSettingsItem } from "./settings/ReligionSettings.js"; import { type ReligionTab, type ReligionUpgradeInfo, type TranscendenceUpgradeInfo, UnicornItemVariant, type ZiggurathUpgrade, type ZiggurathUpgradeInfo } from "./types/index.js"; export declare class ReligionManager implements Automation { private readonly _host; readonly settings: ReligionSettings; readonly manager: TabManager<ReligionTab>; private readonly _bulkManager; private readonly _bonfireManager; private readonly _workshopManager; constructor(host: KittenScientists, bonfireManager: BonfireManager, workshopManager: WorkshopManager, settings?: ReligionSettings); tick(context: FrameContext): Promise<void>; private _autoBuild; private _buildBestUnicornBuilding; private _buildNonUnicornBuildings; private _buildReligionBuildings; /** * Determine the best unicorn-related building to buy next. * This is the building where the cost is in the best proportion to the * unicorn production bonus it generates. * * @see https://github.com/Bioniclegenius/NummonCalc/blob/112f716e2fde9956dfe520021b0400cba7b7113e/NummonCalc.js#L490 * @returns The best unicorn building. */ getBestUnicornBuilding(): ZiggurathUpgrade | "unicornPasture" | null; build(name: ReligionItem | "unicornPasture", variant: UnicornItemVariant, amount: number): void; getBuildMetaData(builds: Partial<Record<FaithItem, ReligionSettingsItem>>): Partial<Record<FaithItem, ReligionUpgradeInfo | ZiggurathUpgradeInfo | TranscendenceUpgradeInfo>>; /** * Retrieve information about an upgrade. * * @param name The name of the upgrade. * @param variant The variant of the upgrade. * @returns The build information for the upgrade. */ getBuild(name: ReligionItem | "unicornPasture", variant: UnicornItemVariant): ReligionUpgradeInfo | TranscendenceUpgradeInfo | ZiggurathUpgradeInfo | null; /** * Find the button that allows purchasing a given upgrade. * * @param name The name of the upgrade. * @param variant The variant of the upgrade. * @returns The button to buy the upgrade, or `null`. */ private _getBuildButton; private _transformBtnSacrificeHelper; private _autoSacrificeUnicorns; private _autoSacrificeAlicorns; private _autoTears; private _autoTCs; private _autoTAP; private _autoAdore; private _autoTranscend; private _autoPraise; } //# sourceMappingURL=ReligionManager.d.ts.map