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@kitten-science/kitten-scientists

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Add-on for the wonderful incremental browser game: https://kittensgame.com/web/

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import type { Automation, FrameContext } from "./Engine.js"; import type { KittenScientists } from "./KittenScientists.js"; import { TabManager } from "./TabManager.js"; import type { WorkshopManager } from "./WorkshopManager.js"; import { type BonfireBuildingSetting, type BonfireItem, BonfireSettings } from "./settings/BonfireSettings.js"; import type { BuildButton, Building, BuildingExt, ButtonModernController, ButtonModernModel, GameTab } from "./types/index.js"; export type BonfireTab = GameTab; export declare class BonfireManager implements Automation { private readonly _host; readonly settings: BonfireSettings; readonly manager: TabManager; private readonly _bulkManager; private readonly _workshopManager; constructor(host: KittenScientists, workshopManager: WorkshopManager, settings?: BonfireSettings); tick(context: FrameContext): void; /** * Try to build as many of the passed buildings as possible. * Usually, this is called at each iteration of the automation engine to * handle the building of items on the Bonfire tab. * * @param builds The buildings to build. */ autoBuild(context: FrameContext, builds?: Partial<Record<BonfireItem, BonfireBuildingSetting>>): void; autoUpgrade(context: FrameContext): void; autoMisc(context: FrameContext): void; autoGather(): void; build(name: Building, stage: number | undefined, amount: number): void; private _getBuildLabel; getBuild(name: Building): BuildingExt; getBuildButton(name: Building, stage?: number): BuildButton<string, ButtonModernModel, ButtonModernController> | null; } //# sourceMappingURL=BonfireManager.d.ts.map