/**
* Note that this is **extrinsic** rotations (which is same as Blender, Maya, and Unity).
* Three.js uses intrinsic rotations so you have to reverse the order if you want to match the behavior with Three.js.
*/
export type EulerOrder = 'XYZ' | 'XZY' | 'YXZ' | 'YZX' | 'ZXY' | 'ZYX';