UNPKG

@kieler/klighd-core

Version:

Core KLighD diagram visualization with Sprotty

269 lines 11.7 kB
"use strict"; /* * KIELER - Kiel Integrated Environment for Layout Eclipse RichClient * * http://rtsys.informatik.uni-kiel.de/kieler * * Copyright 2021-2023 by * + Kiel University * + Department of Computer Science * + Real-Time and Embedded Systems Group * * This code is provided under the terms of the Eclipse Public License 2.0 (EPL-2.0). */ Object.defineProperty(exports, "__esModule", { value: true }); exports.GridDiagramPieceRequestManager = exports.QueueDiagramPieceRequestManager = void 0; const sprotty_protocol_1 = require("sprotty-protocol"); /** * This implementation of {@link IDiagramPieceRequestManager} serves as a naive * implementation of the interface. Diagram pieces are stored in a simple queue * and requested in FIFO order. The resulting behaviour is that the pieces of a * diagram are requested breadth-first. The position of the viewport is not * taken into consideration in this approach. */ class QueueDiagramPieceRequestManager { constructor() { this.piecesToRequest = []; } enqueue(_parentId, diagramPiece) { this.piecesToRequest.push(diagramPiece); } dequeue() { return this.piecesToRequest.shift(); // FIFO, pop() would be FILO } reset() { this.piecesToRequest = []; } front() { if (this.piecesToRequest.length === 0) { return undefined; } return this.piecesToRequest[this.piecesToRequest.length - 1]; } setViewport(_viewportResult) { console.log('QueueDiagramPieceRequestManager.setViewport is unimplemented'); } } exports.QueueDiagramPieceRequestManager = QueueDiagramPieceRequestManager; /** * This class provides a more sophisticated implementaion of * {@link IDiagramPieceRequestManager}. In order to send diagram piece requests * in order of "first needed", the diagram area is divided into a grid and the * locations of each piece within this grid are determined. The viewport position * is then taken to determine which grid cell is currently in view and each * grid cell maintains its own queue of pieces to request. When there are no * more pieces in a grid cell, grid cells in a ring around that center cell are * checked. And if nothing is found there either, the fallback is to go through * all the grid cells and request the first piece that is discovered. */ class GridDiagramPieceRequestManager { constructor() { // eslint-disable-next-line no-bitwise this.MAX_16BIT_SIGNED = (1 << (16 - 1)) - 1; // 32767 /** * Determines how many pixels wide each grid square should be. * * FIXME: evaluate what value makes sense here. If a proper spiral loop is in place, it shouldn't be too important though. * canvas width is typically between 500 and 1000 pixels, zoom level important to consider * This width is constant with respect to the actual diagram, this means that for small diagrams the * grid has relatively large squares and for large diagrams the squares are relatively small * There might be an advantage of setting this dynamically according to the diagram size beforehand * This would require some extra communication before the actual diagram requesting process begins */ this.gridResolution = 2000; /** * Determines how far around the center point of the viewport to search for nodes to request. The value used * here needs to be suitable for both the gridResolution and diagram size. */ this.maxRingCount = 2; /** * The last known grid position of the viewport. */ this.currentGridPosition = { x: 0, y: 0 }; } /** * Transforms a coordinate pair (x,y) to a 32 bit integer. x and y must be * between 0 and 32767 which is a sufficiently large domain for this application. * The value of x is stored in the first 16 bits and the value of y is stored in * the last 16 bits. * @param point The coordinate to be transformed to an integer encoding. * @returns Integer representing the coordinate pair. */ getKey(point) { const { x, y } = point; if (x > this.MAX_16BIT_SIGNED || y > this.MAX_16BIT_SIGNED) { throw new Error('Invalid x or y coordinates'); } // eslint-disable-next-line no-bitwise return (x << 16) | y; } /** * Transforms a 32 bit integer to a pair (x,y). The encoding is explained in * {@link GridDiagramPieceRequestManager.getKey} * @param key Integer to be transformed to coordinate pair. * @returns Coordinate pair in the form {x: valueX, y: valueY}. */ getCoords(key) { if (key > 2147352576 + 32766) { throw new Error('Invalid key'); } // eslint-disable-next-line no-bitwise const keyX = key >> 16; // eslint-disable-next-line no-bitwise const keyY = key & 0xffff; return { x: keyX, y: keyY }; } /** * Generates coordinate pairs which form a square around the origin (0,0) with a distance n * from the center in exactly one or both components of the coordinate. Or expressed more * mathematically: * * All pairs must be of the form (+-n,v) or (v,+-n) with -n <= v <= n * * @param n Distance of the ring from the origin. * @returns List of coordinate pairs: [{x: .., y: ..}, ..] */ ringCoords(n) { /* * Ring with n = 2 * * X X X X X * X X * X X * X X * X X X X X */ const result = []; // first get all edge coordinates for (let i = -(n - 1); i <= n - 1; i++) { result.push({ x: -n, y: i }); } for (let i = -(n - 1); i <= n - 1; i++) { result.push({ x: n, y: i }); } for (let i = -(n - 1); i <= n - 1; i++) { result.push({ x: i, y: -n }); } for (let i = -(n - 1); i <= n - 1; i++) { result.push({ x: i, y: n }); } // push corner coordinates result.push({ x: -n, y: -n }); result.push({ x: -n, y: n }); result.push({ x: n, y: -n }); result.push({ x: n, y: n }); return result; } enqueue(parentId, diagramPiece) { if (diagramPiece.type === 'node') { const castPiece = diagramPiece; if (this.idToAbsolutePositions.get(parentId) !== undefined) { // if parent is already known, child position is calculated relative to its parent const parentPos = this.idToAbsolutePositions.get(parentId); this.idToAbsolutePositions.set(diagramPiece.id, sprotty_protocol_1.Point.add(parentPos, castPiece.position)); } else { // otherwise the element must be a top level element this.idToAbsolutePositions.set(diagramPiece.id, castPiece.position); } // add pieces to grid const gridX = Math.floor((this.idToAbsolutePositions.get(diagramPiece.id).x + castPiece.size.width / 2) / this.gridResolution); const gridY = Math.floor((this.idToAbsolutePositions.get(diagramPiece.id).y + castPiece.size.height / 2) / this.gridResolution); // const test = this.gridToPieces.get(gridPoint) const key = this.getKey({ x: gridX, y: gridY }); if (this.gridToPieces.get(key) !== undefined) { this.gridToPieces.get(key).push(diagramPiece); } else { this.gridToPieces.set(key, [diagramPiece]); } } else { // DO NOT DO ANYTHING WITH NON NODE ELEMENTS // FIXME: execution probably should reach here and should throw an error // but maybe caller should not worry about this // In current implementation the caller just passes all types of // elements, so we simply silently ignore wrong elements here } } dequeue() { // if something exists in current grid position return that const key = this.getKey(this.currentGridPosition); const list = this.gridToPieces.get(key); if (list !== undefined && list.length > 0) { return list.shift(); } // check for next closest piece let piece; // here we compute the coordinates of rings around the current central point // A spiral could be another way to approach this: https://stackoverflow.com/questions/398299/looping-in-a-spiral for (let i = 1; i <= this.maxRingCount; i++) { const ring = this.ringCoords(i); for (let j = 0; j < ring.length; j++) { const value = this.gridToPieces.get(this.getKey(sprotty_protocol_1.Point.add(this.currentGridPosition, ring[j]))); if (value !== undefined && value.length > 0) { piece = value.shift(); return piece; } } } // have to do this because of: /* Type 'IterableIterator<number>' is not an array type or a string type. * Use compiler option '--downlevelIteration' to allow iterating of * iterators.ts(2569) */ // Otherwise could do for (key of this.gridToPieces.keys()) // fallback if nothing in immediate area const gridArray = Array.from(this.gridToPieces.keys()); for (const square of gridArray) { const value = this.gridToPieces.get(square); if (value.length > 0) { piece = value.shift(); return piece; } } return undefined; } reset() { this.idToAbsolutePositions = new Map(); this.gridToPieces = new Map(); this.currentGridPosition = { x: 0, y: 0 }; } front() { // if something exists in current grid position return that const key = this.getKey(this.currentGridPosition); const list = this.gridToPieces.get(key); if (list !== undefined && list.length > 0) { return list[list.length - 1]; } // check for next closest piece let piece; for (let i = 1; i <= this.maxRingCount; i++) { const ring = this.ringCoords(i); for (let j = 0; j < ring.length; j++) { const value = this.gridToPieces.get(this.getKey(ring[j])); if (value !== undefined && value.length > 0) { piece = value[value.length - 1]; return piece; } } } // fallback if nothing in immediate area const gridArray = Array.from(this.gridToPieces.keys()); for (const square of gridArray) { const value = this.gridToPieces.get(square); if (value.length > 0) { piece = value[value.length - 1]; return piece; } } return undefined; } setViewport(viewportResult) { const { viewport, canvasBounds } = viewportResult; const gridX = Math.floor((viewport.scroll.x + canvasBounds.width / 2 / viewport.zoom) / this.gridResolution); const gridY = Math.floor((viewport.scroll.y + canvasBounds.height / 2 / viewport.zoom) / this.gridResolution); this.currentGridPosition = { x: gridX, y: gridY }; } } exports.GridDiagramPieceRequestManager = GridDiagramPieceRequestManager; //# sourceMappingURL=diagram-piece-request-manager.js.map