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@kibeo/loaders.gl-textures

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Framework-independent loaders for compressed and super compressed (basis) textures

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import {assert} from '@kibeo/loaders.gl-loader-utils'; import {ImageLoader, getImageSize} from '@kibeo/loaders.gl-images'; import {generateUrl} from './generate-url'; import {deepLoad, shallowLoad} from './deep-load'; export async function loadImageTexture(getUrl, options = {}) { const imageUrls = await getImageUrls(getUrl, options); return await deepLoad(imageUrls, ImageLoader.parse, options); } export async function getImageUrls(getUrl, options, urlOptions = {}) { const mipLevels = (options && options.image && options.image.mipLevels) || 0; return mipLevels !== 0 ? await getMipmappedImageUrls(getUrl, mipLevels, options, urlOptions) : generateUrl(getUrl, options, urlOptions); } async function getMipmappedImageUrls(getUrl, mipLevels, options, urlOptions): Promise<string[]> { const urls: string[] = []; // If no mip levels supplied, we need to load the level 0 image and calculate based on size if (mipLevels === 'auto') { const url = generateUrl(getUrl, options, {...urlOptions, lod: 0}); const image = await shallowLoad(url, ImageLoader.parse, options); const {width, height} = getImageSize(image); mipLevels = getMipLevels({width, height}); // TODO - push image and make `deepLoad` pass through non-url values, avoid loading twice? urls.push(url); } // We now know how many mipLevels we need, remaining image urls can now be constructed assert(mipLevels > 0); for (let mipLevel = urls.length; mipLevel < mipLevels; ++mipLevel) { const url = generateUrl(getUrl, options, {...urlOptions, lod: mipLevel}); urls.push(url); } return urls; } // Calculates number of mipmaps based on texture size (log2) export function getMipLevels({width, height}) { return 1 + Math.floor(Math.log2(Math.max(width, height))); }