@kibeo/loaders.gl-textures
Version:
Framework-independent loaders for compressed and super compressed (basis) textures
41 lines (35 loc) • 1.17 kB
JavaScript
export function extractMipmapImages(data, options) {
const images = new Array(options.mipMapLevels);
let levelWidth = options.width;
let levelHeight = options.height;
let offset = 0;
for (let i = 0; i < options.mipMapLevels; ++i) {
const levelSize = getLevelSize(options, levelWidth, levelHeight, data, i);
const levelData = getLevelData(data, i, offset, levelSize);
images[i] = {
compressed: true,
format: options.internalFormat,
data: levelData,
width: levelWidth,
height: levelHeight,
levelSize
};
levelWidth = Math.max(1, levelWidth >> 1);
levelHeight = Math.max(1, levelHeight >> 1);
offset += levelSize;
}
return images;
}
function getLevelData(data, index, offset, levelSize) {
if (!Array.isArray(data)) {
return new Uint8Array(data.buffer, data.byteOffset + offset, levelSize);
}
return data[index].levelData;
}
function getLevelSize(options, levelWidth, levelHeight, data, index) {
if (!Array.isArray(data)) {
return options.sizeFunction(levelWidth, levelHeight);
}
return options.sizeFunction(data[index]);
}
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