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@kelvininc/ui-components

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import { EventEmitter } from '../../stencil-public-runtime'; export interface IWizardStep { title: string; cancelable?: boolean; allowGoBack?: boolean; tip?: string; } export interface IWizard { /** (required) Defines the wizard steps */ steps: IWizardStep[]; /** (required) Defines the current step index */ currentStep: number; /** (optional) Defines the current step state. Only the success state allows to proceed */ currentStepState?: StepState; /** (optional) Defines if the header should render. Default: true */ showHeader?: boolean; /** (optional) Defines if the step bar should render. Default: true */ showStepBar?: boolean; /** (optional) Defines if the wizard navigation is disabled. Default: false */ disabled?: boolean; /** (optional) A label to show on the last step button. Default: 'Submit' */ completeBtnLabel?: string; } export interface IWizardEvents { /** Fires when it's necessary to go to a different step */ goToStep: EventEmitter<number>; /** Fires when a complete button is clicked */ completeClick: EventEmitter<void>; /** Fires when a cancel button is clicked */ cancelClick: EventEmitter<void>; } export type StepState = { state: EStepState.Success; error?: never; } | { state: EStepState.Error; error?: string; }; export declare enum EStepState { Success = "success", Error = "error" }