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@kcirtaptrick/framer-motion

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A simple and powerful React animation library

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import { Axis, BoundingBox, Box, Point } from "../../../projection/geometry/types"; import { DragElastic, ResolvedConstraints } from "../types"; /** * Apply constraints to a point. These constraints are both physical along an * axis, and an elastic factor that determines how much to constrain the point * by if it does lie outside the defined parameters. */ export declare function applyConstraints(point: number, { min, max }: Partial<Axis>, elastic?: Axis): number; /** * Calculates a min projection point based on a pointer, pointer progress * within the drag target, and constraints. * * For instance if an element was 100px width, we were dragging from 0.25 * along this axis, the pointer is at 200px, and there were no constraints, * we would calculate a min projection point of 175px. */ export declare function calcConstrainedMinPoint(point: number, length: number, progress: number, constraints?: Partial<Axis>, elastic?: Axis): number; /** * Calculate constraints in terms of the viewport when defined relatively to the * measured axis. This is measured from the nearest edge, so a max constraint of 200 * on an axis with a max value of 300 would return a constraint of 500 - axis length */ export declare function calcRelativeAxisConstraints(axis: Axis, min?: number, max?: number): Partial<Axis>; /** * Calculate constraints in terms of the viewport when * defined relatively to the measured bounding box. */ export declare function calcRelativeConstraints(layoutBox: Box, { top, left, bottom, right }: Partial<BoundingBox>): ResolvedConstraints; /** * Calculate viewport constraints when defined as another viewport-relative axis */ export declare function calcViewportAxisConstraints(layoutAxis: Axis, constraintsAxis: Axis): { min: number; max: number; }; /** * Calculate viewport constraints when defined as another viewport-relative box */ export declare function calcViewportConstraints(layoutBox: Box, constraintsBox: Box): { x: { min: number; max: number; }; y: { min: number; max: number; }; }; /** * Calculate a transform origin relative to the source axis, between 0-1, that results * in an asthetically pleasing scale/transform needed to project from source to target. */ export declare function calcOrigin(source: Axis, target: Axis): number; /** * Calculate the relative progress of one constraints box relative to another. * Imagine a page scroll bar. At the top, this would return 0, at the bottom, 1. * Anywhere in-between, a value between 0 and 1. * * This also handles flipped constraints, for instance a draggable container within * a smaller viewport like a scrollable view. */ export declare function calcProgressWithinConstraints(layoutBox: Box, constraintsBox: Box): Point; /** * Calculate the an axis position based on two axes and a progress value. */ export declare function calcPositionFromProgress(axis: Axis, constraints: Axis, progress: number): Axis; /** * Rebase the calculated viewport constraints relative to the layout.min point. */ export declare function rebaseAxisConstraints(layout: Axis, constraints: Partial<Axis>): Partial<Axis>; export declare const defaultElastic = 0.35; /** * Accepts a dragElastic prop and returns resolved elastic values for each axis. */ export declare function resolveDragElastic(dragElastic?: DragElastic): Box; export declare function resolveAxisElastic(dragElastic: DragElastic, minLabel: string, maxLabel: string): Axis; export declare function resolvePointElastic(dragElastic: DragElastic, label: string): number;