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@kayahr/ed-journal

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Typescript library to read/watch the player journal of Frontier's game Elite Dangerous

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import { type JournalEvent } from "../../JournalEvent.ts"; import type { ID } from "../types/ID.ts"; import { type StationService } from "../types/StationService.ts"; import type { StationType } from "../types/StationType.ts"; /** * Written when landing at landing pad in a space station, output, or surface settlement. * * The "anonymous docking" protocol comes into effect if you're either Wanted (ie have a local bounty) * or have an ActiveFine. */ export interface Docked extends JournalEvent<"Docked"> { /** The name of the station. */ StationName: string; MarketID?: ID; SystemAddress?: ID; /** The type of the station. Not set in older journals. */ StationType?: StationType; /** The name of the start system. */ StarSystem?: string; /** True if landing with breached cockpit. */ CockpitBreach?: boolean; /** The station's controlling faction. */ StationFaction?: { Name: string; FactionState?: string; }; StationAllegiance?: string; /** The station's primary economy. */ StationEconomy?: string; StationEconomy_Localised?: string; /** List of station economies. */ StationEconomies?: Array<{ Name: string; Name_Localised?: string; Proportion: number; }>; StationGovernment?: string; StationGovernment_Localised?: string; DistFromStarLS?: number; StationServices?: StationService[]; /** True if docking when wanted locally. */ Wanted?: boolean; /** True if any fine is active. */ ActiveFine?: boolean; LandingPads?: { Small: number; Medium: number; Large: number; }; Taxi?: boolean; Multicrew?: boolean; StationState?: string; Security?: string; Security_Localised?: string; }