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@kayahr/ed-journal

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Typescript library to read/watch the player journal of Frontier's game Elite Dangerous

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import type { JournalEvent } from "../../JournalEvent.ts"; import type { ID } from "../types/ID.ts"; /** * Written at startup when loading from main menu, when switching ships, after changing the ship in outfitting or * when docking SRV back in mothership. */ export interface Loadout extends JournalEvent<"Loadout"> { /** Current ship type. */ Ship: string; /** Ship ID number. */ ShipID: ID; /** User-defined ship name. */ ShipName: string; /** User-defined ship ID string. */ ShipIdent: string; HullValue?: number; ModulesValue?: number; HullHealth?: number; /** Mass of hull and modules, excludes fuel and cargo. */ UnladenMass?: number; FuelCapacity?: { Main: number; Reserve: number; }; CargoCapacity?: number; /** Maximum jump range based on zero cargo, and just enough fuel for 1 jump. */ MaxJumpRange?: number; Rebuy?: number; /** If wanted at startup. */ Hot?: boolean; /** Array of installed items. */ Modules: Array<{ Slot: string; /** Module name. */ Item: string; /** Indicates if module is on or off. */ On: boolean; /** Power priority. */ Priority: number; Health: number; Value?: number; /** For a passenger cabin, holds the number of places in the cabin. */ AmmoInClip?: number; AmmoInHopper?: number; /** Set if module is engineered. */ Engineering?: { /** The ID of the applied blueprint. */ BlueprintID: ID; /** The name of the applied blueprint. */ BlueprintName: string; /** The name of the engineer. */ Engineer?: string; /** The ID of the engineer. */ EngineerID: ID; /** The experimental effect if applied. */ ExperimentalEffect?: string; /** Localised name of applied experimental effect. */ ExperimentalEffect_Localised?: string; /** The engineering level. */ Level: number; Modifiers: Array<{ Label: string; LessIsGood?: number; OriginalValue?: number; Value?: string | number; Value_Localised?: string; ValueStr?: string; ValueStr_Localised?: string; }>; Quality: number; }; /** Replaced by Engineering object in newer version. */ EngineerBlueprint?: string; /** Replaced by Engineering object in newer version. */ EngineerLevel?: number; }>; }