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@kayahr/ed-journal

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Typescript library to read/watch the player journal of Frontier's game Elite Dangerous

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import type { JournalEvent } from "../../JournalEvent.ts"; import type { ID } from "../types/ID.ts"; /** The vessel for which the cargo event is written. */ export type CargoVessel = "Ship" | "SRV"; /** * Written slightly later in startup after missions are initialized so cargo coming from an abandoned delivery mission * can be detected. * * The first Cargo event in the file will contain the full inventory. * * A simple event (with no Inventory property) is written to the main journal file when the cargo file is updated. */ export interface Cargo extends JournalEvent<"Cargo"> { /** Ship or SRV */ Vessel?: CargoVessel; /** The total number of items. */ Count?: number; /** Array of cargo. Not set when Cargo.json file was written instead. */ Inventory?: Array<{ /** The item name. */ Name: string; /** Optional localized item name. */ Name_Localised?: string; /** The number of items. */ Count: number; /** How many of the items are stolen. */ Stolen?: number; /** ID of the mission the item belongs to. */ MissionID?: ID; }>; }