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@kayahr/ed-journal

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Typescript library to read/watch the player journal of Frontier's game Elite Dangerous

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import type { JournalEvent } from "../../JournalEvent.ts"; /** * Written when the current player selects a new target. * * The amount of data written depends on the extent to which the target ship has been scanned */ export interface ShipTargeted extends JournalEvent<"ShipTargeted"> { /** False when losing target. */ TargetLocked: boolean; Ship?: string; Ship_Localised?: string; ScanStage?: number; PilotName?: string; PilotName_Localised?: string; PilotRank?: string; ShieldHealth?: number; HullHealth?: number; Faction?: string; LegalStatus?: string; Bounty?: number; Subsystem?: string; Subsystem_Localised?: string; SubsystemHealth?: number; /** The power a scanned player is aligned to. Only set when player is also aligned to a power. */ Power?: string; SquadronID?: string; }