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@kayahr/ed-journal

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Typescript library to read/watch the player journal of Frontier's game Elite Dangerous

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/* * Copyright (C) 2022 Klaus Reimer <k@ailis.de> * See LICENSE.md for licensing information. */ import type { JournalEvent } from "../../JournalEvent.js"; /** The game mode. */ export type GameMode = "Open" | "Solo" | "Group"; /** * Written at startup when loading from main menu into the game. */ export interface LoadGame extends JournalEvent<"LoadGame"> { /** The commander's name. */ Commander: string; /** The player ID. */ FID?: string; /** True when Horizons. */ Horizons?: boolean; /** True when Odyssey. */ Odyssey?: boolean; /** The current ship type. */ Ship?: string; /** The ID of the current ship. */ ShipID?: number; /** Localised ship type. */ Ship_Localised?: string; /** True if landed. */ StartLanded?: boolean; /** True if starting dead. See {@link Resurrect}. */ StartDead?: boolean; /** The game mode. */ GameMode?: GameMode; /** Name of the group (if in a group. */ Group?: string; /** Current credit balance. */ Credits: number; /** Current loan. */ Loan: number; /** User-defined ship name. */ ShipName?: string; /** User-defines ship ID. */ ShipIdent?: string; /** Current fuel level. */ FuelLevel?: number; /** Size if main tank. */ FuelCapacity?: number; language?: string; gameversion?: string; build?: string; }