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@juun-roh/cesium-utils

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Utilities to handle Cesium classes easier.

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import { a as TileRange, T as TerrainArea } from '../hybrid-terrain-provider-C4b9z5pv.cjs'; export { H as HybridTerrainProvider } from '../hybrid-terrain-provider-C4b9z5pv.cjs'; import { TilingScheme, Rectangle } from 'cesium'; /** * Calculates a bounding rectangle that encompasses all the specified tile ranges. * @param tilingScheme The tiling scheme to use for calculation. * @param from Tile ranges to calculate from. */ declare function computeRectangle(tilingScheme: TilingScheme, from: Map<number, TileRange>): Rectangle; /** * @extends Array * @class * Collection-like Extended Array Class of `TerrainArea`. */ declare class TerrainAreaCollection extends Array<TerrainArea> { /** * Adds a new terrain area to the collection. * @param area A TerrainArea instance or constructor options * @returns The index of the added item */ add(area: TerrainArea | TerrainArea.ConstructorOptions): number; /** * Adds terrain areas to the collection. * @param areas An array of TerrainArea instance or constructor options * @returns The index of the added item */ add(areas: (TerrainArea | TerrainArea.ConstructorOptions)[]): number; /** * Removes a terrain area from the collection. * @param area The terrain area to remove. */ remove(area: TerrainArea): this; /** * Removes multiple terrain areas from the collection. * @param areas The terrain areas to remove. */ remove(areas: TerrainArea[]): this; /** * Clears all terrain areas. */ removeAll(): void; } export { TerrainArea, TerrainAreaCollection, TileRange, computeRectangle };