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@jsquash/qoi

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Wasm Quite Ok Image Format (qoi) encoder and decoder supporting the browser. Repackaged from Squoosh App.

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# @jsquash/qoi [![npm version](https://badge.fury.io/js/@jsquash%2Fqoi.svg)](https://badge.fury.io/js/@jsquash%2Fqoi) An easy experience for encoding and decoding the "Quite Ok Image Format" in the browser. Powered by WebAssembly ⚡️. Uses the [official QOI](https://github.com/phoboslab/qoi) library. A [jSquash](https://github.com/jamsinclair/jSquash) package. Codecs and supporting code derived from the [Squoosh](https://github.com/GoogleChromeLabs/squoosh) app. ## Installation ```shell npm install --save @jsquash/qoi # Or your favourite package manager alternative ``` ## Usage Note: You will need to either manually include the wasm files from the codec directory or use a bundler like WebPack or Rollup to include them in your app/server. ### decode(data: ArrayBuffer): Promise<ImageData> Decodes QOI binary ArrayBuffer to raw RGB image data. #### data Type: `ArrayBuffer` #### Example ```js import { decode } from '@jsquash/qoi'; const formEl = document.querySelector('form'); const formData = new FormData(formEl); // Assuming user selected an input qoi file const imageData = await decode(await formData.get('image').arrayBuffer()); ``` ### encode(data: ImageData): Promise<ArrayBuffer> Encodes raw RGB image data to QOI format and resolves to an ArrayBuffer of binary data. #### data Type: `ImageData` #### Example ```js import { encode } from '@jsquash/qoi'; async function loadImage(src) { const img = document.createElement('img'); img.src = src; await new Promise(resolve => img.onload = resolve); const canvas = document.createElement('canvas'); [canvas.width, canvas.height] = [img.width, img.height]; const ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0); return ctx.getImageData(0, 0, img.width, img.height); } const rawImageData = await loadImage('/example.png'); const qoiBuffer = await encode(rawImageData); ``` ## Manual WASM initialisation (not recommended) In most situations there is no need to manually initialise the provided WebAssembly modules. The generated glue code takes care of this and supports most web bundlers. One situation where this arises is when using the modules in Cloudflare Workers ([See the README for more info](/README.md#usage-in-cloudflare-workers)). The `encode` and `decode` modules both export an `init` function that can be used to manually load the wasm module. ```js import decode, { init as initQOIDecode } from '@jsquash/qoi/decode'; initQOIDecode(WASM_MODULE); // The `WASM_MODULE` variable will need to be sourced by yourself and passed as an ArrayBuffer. const image = await fetch('./image.qoi').then(res => res.arrayBuffer()).then(decode); ``` You can also pass custom options to the `init` function to customise the behaviour of the module. See the [Emscripten documentation](https://emscripten.org/docs/api_reference/module.html#Module) for more information. ```js import decode, { init as initQOIDecode } from '@jsquash/qoi/decode'; initQOIDecode(null, { // Customise the path to load the wasm file locateFile: (path, prefix) => `https://example.com/${prefix}/${path}`, }); const image = await fetch('./image.qoi').then(res => res.arrayBuffer()).then(decode); ``` ## Known Issues See [jSquash Project README](https://github.com/jamsinclair/jSquash#known-issues)