@jsquash/png
Version:
Wasm png encoder and decoder supporting the browser. Repackaged from Squoosh App.
41 lines (40 loc) • 1.83 kB
JavaScript
/**
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import initPngModule, { encode as pngEncode } from './codec/pkg/squoosh_png.js';
let pngModule;
export async function init(moduleOrPath) {
if (!pngModule) {
pngModule = initPngModule(moduleOrPath);
}
return pngModule;
}
export default async function encode(data, options = {}) {
var _a;
await init();
const bitDepth = (_a = options === null || options === void 0 ? void 0 : options.bitDepth) !== null && _a !== void 0 ? _a : 8;
if (bitDepth !== 8 && bitDepth !== 16) {
throw new Error('Invalid bit depth. Must be either 8 or 16.');
}
const isUint16Array = data.data instanceof Uint16Array;
if (isUint16Array && bitDepth !== 16) {
throw new Error('Invalid bit depth, must be 16 for Uint16Array or manually convert to RGB8 values with Uint8Array.');
}
if (!isUint16Array && bitDepth === 16) {
throw new Error('Invalid bit depth, must be 8 for Uint8Array or manually convert to RGB16 values with Uint16Array.');
}
const encodeData = new Uint8Array(data.data.buffer);
const output = await pngEncode(encodeData, data.width, data.height, bitDepth);
if (!output)
throw new Error('Encoding error.');
return output.buffer;
}