@jsquash/png
Version:
Wasm png encoder and decoder supporting the browser. Repackaged from Squoosh App.
36 lines (35 loc) • 1.38 kB
JavaScript
/**
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import initPngModule, { decode as pngDecodeWasm, decode_rgba16 as pngDecodeRgba16Wasm, } from './codec/pkg/squoosh_png.js';
let pngModule;
export async function init(moduleOrPath) {
if (!pngModule) {
pngModule = initPngModule(moduleOrPath);
}
return pngModule;
}
export async function decode(data, options = {}) {
await init();
const { bitDepth = 8 } = options;
if (bitDepth === 16) {
const imageData = await pngDecodeRgba16Wasm(new Uint8Array(data));
if (!imageData)
throw new Error('Encoding error.');
return imageData;
}
const imageData = await pngDecodeWasm(new Uint8Array(data));
if (!imageData)
throw new Error('Encoding error.');
return imageData;
}
export default decode;