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@jsquash/jpeg

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Wasm jpeg encoder and decoder supporting the browser. Repackaged from Squoosh App.

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/** * Copyright 2020 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { initEmscriptenModule } from './utils.js'; import mozjpeg_dec from './codec/dec/mozjpeg_dec.js'; import { defaultDecodeOptions } from './meta.js'; let emscriptenModule; export async function init(module, moduleOptionOverrides) { let actualModule = module; let actualOptions = moduleOptionOverrides; // If only one argument is provided and it's not a WebAssembly.Module if (arguments.length === 1 && !(module instanceof WebAssembly.Module)) { actualModule = undefined; actualOptions = module; } emscriptenModule = initEmscriptenModule(mozjpeg_dec, actualModule, actualOptions); } export default async function decode(buffer, options = {}) { if (!emscriptenModule) init(); const _options = { ...defaultDecodeOptions, ...options }; const module = await emscriptenModule; const result = module.decode(buffer, _options.preserveOrientation); if (!result) throw new Error('Decoding error'); return result; }