@jsquash/jpeg
Version:
Wasm jpeg encoder and decoder supporting the browser. Repackaged from Squoosh App.
37 lines (36 loc) • 1.6 kB
JavaScript
/**
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { initEmscriptenModule } from './utils.js';
import mozjpeg_dec from './codec/dec/mozjpeg_dec.js';
import { defaultDecodeOptions } from './meta.js';
let emscriptenModule;
export async function init(module, moduleOptionOverrides) {
let actualModule = module;
let actualOptions = moduleOptionOverrides;
// If only one argument is provided and it's not a WebAssembly.Module
if (arguments.length === 1 && !(module instanceof WebAssembly.Module)) {
actualModule = undefined;
actualOptions = module;
}
emscriptenModule = initEmscriptenModule(mozjpeg_dec, actualModule, actualOptions);
}
export default async function decode(buffer, options = {}) {
if (!emscriptenModule)
init();
const _options = { ...defaultDecodeOptions, ...options };
const module = await emscriptenModule;
const result = module.decode(buffer, _options.preserveOrientation);
if (!result)
throw new Error('Decoding error');
return result;
}