@jsquash/jpeg
Version:
Wasm jpeg encoder and decoder supporting the browser. Repackaged from Squoosh App.
29 lines (28 loc) • 1.33 kB
JavaScript
/**
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import mozjpeg_enc from './codec/enc/mozjpeg_enc.js';
import { defaultOptions } from './meta.js';
import { initEmscriptenModule } from './utils.js';
let emscriptenModule;
export async function init(module, moduleOptionOverrides) {
emscriptenModule = initEmscriptenModule(mozjpeg_enc, module, moduleOptionOverrides);
}
export default async function encode(data, options = {}) {
if (!emscriptenModule)
init();
const module = await emscriptenModule;
const _options = { ...defaultOptions, ...options };
const resultView = module.encode(data.data, data.width, data.height, _options);
// wasm can’t run on SharedArrayBuffers, so we hard-cast to ArrayBuffer.
return resultView.buffer;
}