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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { Player, Server, Service } from '../'; /** * Permission manager. */ export declare class PermissionManager implements Service { private readonly server; private readonly ops; private readonly permissions; private defaultPermissions; private defaultOperatorPermissions; /** * Create a new permission manager. * @param {Server} server - The server instance. */ constructor(server: Server); /** * Enable the manager and load all permissions. * @returns {Promise<void>} A promise that resolves when the manager is enabled. * @group Lifecycle */ enable(): Promise<void>; /** * Signifies that the manager is being disabled and all permissions should be unloaded. * @returns {Promise<void>} A promise that resolves when the manager is disabled. * @group Lifecycle */ disable(): Promise<void>; /** * Get the default permissions. * @returns {string[]} The default permissions. */ getDefaultPermissions(): string[]; /** * Get a player's permissions. * @param {Player} player - The player to get permissions for. * @returns {Promise<string[]>} A promise that resolves with the player's permissions. */ getPermissions(player: Player): Promise<string[]>; /** * Set a player's permissions. * * @remarks * This will not be saved to the permissions.json file. * * @param {Player} player - The player to set permissions for. * @param {string[]} [permissions=[]] - The permissions to set. */ setPermissions(player: Player, permissions?: string[]): void; private parsePermissions; private parseOps; /** * Set a player as an operator. * * @param {string} username - The player to set as an operator. * @param {boolean} op - Whether the player should be an operator. * @returns {Promise<boolean>} A promise that resolves with a boolean indicating whether the operation was successful. */ setOp(username: string, op: boolean): Promise<boolean>; /** * Check if a player is an operator. * * @param {string} username - The player to check. * @returns {boolean} Whether the player is an operator. */ isOp(username: string): boolean; /** * Check if a player can execute a command. * * @param {Player} executer - The player to check. * @returns {object} An object with an execute method that takes a permission string and returns whether the player can execute the command. */ can(executer?: Player): { execute: (permission?: string) => boolean; not: () => { execute: (permission?: string) => boolean; }; }; } //# sourceMappingURL=PermissionManager.d.ts.map