@jsprismarine/prismarine
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Dedicated Minecraft Bedrock Edition server written in TypeScript
26 lines • 796 B
TypeScript
import { Vector3 } from '../../../../math/src/index.ts';
import { default as GameruleManager } from '../../world/GameruleManager';
import { default as DataPacket } from './DataPacket';
export default class StartGamePacket extends DataPacket {
static NetID: number;
entityId: bigint;
runtimeEntityId: bigint;
gamemode: number;
defaultGamemode: number;
playerPos: Vector3;
pitch: number;
yaw: number;
serverIdentifier: string;
worldIdentifier: string;
scenarioIdentifier: string;
levelId: string;
worldName: string;
seed: number;
time: number;
ticks: number;
worldSpawnPos: Vector3;
gamerules: GameruleManager;
static cachedItemIds: Buffer | null;
encodePayload(): void;
}
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